Roleplaying with Doctor Who!

Latest

“Paradise in Shadows”

“Paradise in Shadows” (4LD02)
by Tom Wong & Nigel Findley

Game Master: Brian   Players: Adam, Erin
Game Date: 24 August 2019

Characters: The Doctor, Riddell
Adversaries: Army for the Liberation of Hawai’i, et al.
Time: 17 May 2355 CE
Space: Kingdom of Hawai’i, Earth

 

 

Synopsis: Touring the high-tech tropics of twenty-fourth century Hawai’i, the Doctor and Riddell think they’ve found paradise. After accepting a dinner invitation from an enigmatic stranger, however, the travellers are ushered into a cruel and treacherous underworld. Beneath the neon glare of its high-class hotels and tourist havens, the Kingdom of Hawai’i is a battlefront where corrupt mega-corporations and savage gangs compete for technological supremacy. At the centre of this war of industrial sabotage and corporate espionage is a powerful device that could mean life or death for those brave enough to venture into cyberspace, an advancement certain to shift the balance of power. The Doctor and Riddell find themselves taking fire from all sides as they search for this mysterious prototype and struggle to decipher the true motives of those factions vying to control it. Their efforts take them from the unforgiving streets of Honolulu to the dazzling but dangerous virtual world of cyberspace, each access code and digital trace leading them ever closer to a fateful confrontation with the victor who has claimed their prize—a hidden army intent on dictating the future of the Hawai’ian Islands!

Advertisements

Teaser: “Paradise in Shadows”

THE TARDIS wheezed and groaned reassuringly before landing with a resonant thud. The Doctor, cradling the console, beamed at his travelling companion.

“Now, wasn’t that something!” he proclaimed. “I’ve missed doing that.”

Riddell was unmoved. “And you’re quite sure we’re where you think we are?”

The Doctor looked hurt. “But of course! I know I’m a little out of practice navigating the old girl for myself, what with how long we were subjected to the randomiser, but”—he jabbed firmly at his forehead—“you don’t forget hundreds of years’ of navigational experience just like that.”

Read the rest of this page »

“Divine Comedy”

“Divine Comedy” (4LD01)
by Graham Duff

Game Master: Brian   Players: Adam, Erin
Game Date: 30 April 2019

Characters: The Doctor, Riddell
Adversaries: The Divinity
Time: 2-3 July 6008 CE
Space: Polythea, Constellation of Cancree

 

 

Synopsis: On a faraway planet, the Doctor and Riddell find themselves cast as pilgrims in the strangest of holy lands. The thriving megalopolis known as the Multihaven is built of churches and cathedrals, monuments and monasteries, sanctuaries and shrines. In this city of spiritual tourism, diversity is celebrated and faith is all. Representatives from a chaotic assembly of religions—from the Shrine of Serendipity to the Microbaptists to the Church of the Divine Gas—open their arms and their houses of worship to the travellers. The Doctor is impressed that this community has seemingly achieved the impossible, finding peace and harmony in balancing religious debate with tolerance. That delicate balance is threatened, however, by the sudden, overwhelming popularity of the Cabinet of Lucidity.

Convert by convert, church by church, all faiths are falling to the zealots who worship the God of Dreams. To find this mysterious idol, the Doctor and Riddell must join the church’s disciples in sleep and surrender to their dreams. Deep in the surreal landscape of the unconscious, amid visions born of their greatest hopes and fears, they face the inescapable influence that has conquered the hearts and minds of the Multihaven. The Lucidians have embraced the truth of the universe, and they know there is but one true god: the Divinity. In a world ruled by piety and religious devotion, they may be unstoppable.

Teaser: “Divine Comedy”

RIDDELL BLINKED repeatedly, in part as his eyes adjusted to the brightness of their surroundings, but also as he struggled to take in the vista that lay before him and the Doctor. It could hardly have contrasted more with the literal Hell the duo had just left.

They were stood on a dusty road that cut through a green and verdant land. To either side were lush, rolling hills, thick with a grass that rippled like the ocean in the breeze. The sky above was a beautiful, gleaming shade of yellow and studded with fluffy clouds. The road snaked away in front of them towards a walled city marked on the horizon by gleaming spires amidst its buildings.

“What is this—some sort of heaven?” Riddell spluttered.

Read the rest of this page »

Character Sheet: The Hellgrammites

During the Doctor and Riddell’s tour of the Nine Circles of Hell, they fought against many of the “savage insect races” that once ravaged our universe but are now condemned to eternal damnation beyond. Among the most vicious of these were the Hellgrammites. A parasitic species with a unique life cycle, the Hellgrammites absorb the bodies of the dead. In the cocoons that they weave around corpses, even the dead of other species will undergo a grim metamorphosis, only to rise and live again as newborn Hellgrammites. Possessing dozens of limbs and an instinctual bloodlust, the Hellgrammites are quick and violent predators. During the Dark Times, they were a plague upon our universe. Because of this, the ancient Time Lords banished them to the accursed dimension that evokes their name.

“The Ninth Circle”

“The Ninth Circle” (3LD04)
by Monte Cook

Game Master: Brian   Players: Adam, Erin
Game Date: 16 March 2019

Characters: The Doctor, Riddell
Adversaries: Asmodeus, The Scourge, The Racnoss, The Hellgrammites, et al.
Allies: Romana V
Time: N/A
Space: Hell

 

Synopsis: “The legends of Gallifrey speak of a world where everything is horror—horror and pain—a world from which there is no escape, and the creatures crawl on the crust of the land of the lost and the hopeless and the broken and the doomed. The legends of Gallifrey speak of a world, and the name of the world they speak of… is Hell.”

It is said that in the Dark Times of the Fledging Empires, the Time Lords of Gallifrey were pitiless in imposing order on the universe and in their misguided attempts to create other, less sensible realities. Whispered legends tell of the most appalling of their cosmic constructs, the nightmare dimension known only as Hell, an accursed wasteland to which the savage insect races of the universe were banished. Now, in an abduction that defies explanation, the Shining World of the Seven Systems has lost one of its great landmarks to this wicked realm, leaving some of its greatest visionaries at the mercy of the monsters it once condemned to eternal damnation.

Among the missing is the Lady Romana—High Councillor, Custodian of the House of Everston, and, more secretly, a guiding force behind an increasingly organized underground sect devoted to the notorious renegade she once accompanied on his fabled journey through time and space. The loss is potentially devastating and the situation is grim, but the Council on Chaos recognizes an opportunity when it sees one. With the Doctor, his human companion, and their rickety Type 40 time travel capsule captured and in state custody, the Time Lords have regained control over an erratic but resourceful agent who has repeatedly demonstrated his willingness to venture where others fear to tread. To earn their freedom, to rescue Romana and all that Gallifrey has lost, the Doctor and John Riddell must face a gauntlet of unimaginable horrors and brave the infernal depths of Hell itself!

Teaser: “The Ninth Circle”

THE TARDIS control room was serene, bathed in a warm, pulsating glow and silent save for the gentle hum of its mysterious, timeless heartbeat.

The mood was shattered in an instant as the doors burst open and the Doctor and Riddell practically fell through them before turning and slamming them shut again. Breathlessly, they exchanged a nervous glance then laughed in relief.

“Y’know, you’d think the stewards would be more grateful that we’d helped them out,” Riddell complained.

“Absolutely,” agreed the Doctor, dusting himself down, regaining his composure, and stepping into the control room. “Having a Krynoid loose in Kew Gardens was a serious matter. It would have eaten the entire collection—not to mention their visitors! And it’s not like they can’t rebuild the Temperate House. I’ll be having a few sharp words with George next time I see him, I can assure you of that.”

Read the rest of this page »