Roleplaying with Doctor Who!

Archive for April, 2017

“Before the Storm”

“Before the Storm” (2LD03)
by Steven Dieter & Nick Seidler

Game Master: Brian   Players: Adam, Erin
Game Date: 8 April 2017

Characters: The Doctor, Riddell, Flo
Adversaries: The Ice Warriors
Allies: UNIT
Time: 12 January 2017 CE
Space: Ontario, Canada, Earth

 

 

Synopsis: The CR 238 to Toronto is going to be significantly delayed. Boarding the train, the Doctor and Riddell learn that it has become the target of saboteurs. In the first-class dining car, panicked passengers are succumbing to an unconventional poison. Among them is Brigadier General C.G.I. Coupland, a senior military official who clings to consciousness long enough to reveal that he has been placed aboard the train to safeguard the Unified Intelligence Taskforce’s most closely guarded secrets. Backup is unlikely, for outside an unexpected snow storm is becoming a full-blown blizzard!

As the train is plunged into darkness and slows to a standstill, the Doctor and his allies set out to search its secure cargo cars. There they meet up with an old friend—one of UNIT’s extraterrestrial operatives—and uncover a cache of strange and powerful artefacts bound for UNIT’s Black Archive beneath the CN Tower in Toronto. Perhaps the most powerful of these is the ion drive, a salvaged spacecraft engine that has been modified by UNIT’s boffins to operate as a means of controlling the weather! As the storm intensifies and heavily armoured alien soldiers close in on the snowbound train, the Doctor begins to understand the strategic value of Coupland’s operation and the nature of the enemy that threatens it. The Ice Warriors of Mars have been monitoring UNIT for some time, and the 238 to Toronto represents a strategic opportunity that they will not fail to seize!


Teaser: “Before the Storm”

THEIR FEET thudded onto the frozen tundra as the Doctor and Riddell jumped from the motionless train, breaking the silence of the night. It was pitch black save for the faint glow of lights from within the carriage, moon and starlight gazing down from the clear sky, and the light afforded by a gas lamp that Riddell was carrying in one hand.

The Doctor, casting a striking figure in a light tan trenchcoat as protection from the chill air, stepped out into the darkness beyond the glow from the train, then immediately gazed up to take in the night sky. “Earth, then,” he proclaimed. “Northern hemisphere, Anthropocene Age.” His nostrils flared as he took in a deep breath of the crisp night air, adding, “Post-industrial. Twenty-first century, I’d say.”

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“The Wrath of Rassilon”

“The Wrath of Rassilon” (2LD02)
by Peter Gilham

Game Master: Brian   Players: Adam, Erin
Game Date: 1 April 2017

Characters: The Doctor, Riddell
Adversaries: The Master, The Chelonians
Allies: Romana V
Time: 16 March 5242 CE
Space: Arboramorensis, Constellation of Canthares

 

 

Synopsis: Rassilon: father of Gallifreyan thought and the architect of Time Lord supremacy. Long after passing into the pages of history, he stands as a figure both feared and revered. For those who know of his works, his immortal influence is to be found in even the farthest corners of our universe. The Master and his mercenary minions, the Chelonians, have tracked a lost remnant of Rassilon’s Foundry to the teeming jungles of Arboramorensis. Facing an unassailable army and an inescapable vengeance, the Doctor and Riddell must decipher the ancient riddles of Gallifrey’s All-Father or risk allowing a power beyond imagination to fall into the hands of its most notorious renegade.


Teaser: “The Wrath of Rassilon”

THE FAMILIAR wheezing and groaning sound of the TARDIS had inspired many a rush of emotions for John Riddell in his travels with the Doctor: the thrill of danger, the hope of rescue, the promise of a new adventure, and much more besides. This time, though, he felt a novel and incongruous combination of relief and regret.

The door creaked opened and the Doctor greeted his friend with a broad smile and a doff of his Panama, before standing to one side and gesturing for him to enter. Riddell eschewed the welcome, trudging inside in silence, eager to leave behind the Helios starliner and all of which it still reminded him.

“What’s wrong, John? Did someone spike your drink?” the Doctor quipped, punctuating the question with a characteristic short, explosive laugh that irritated Riddell in moments such as this.

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