Roleplaying with Doctor Who!

The Lost Doctor

Humble Bundle

Who could you be? Imagine you could go anywhere: this world or countless others, encountering strange alien races, new cultures, or hostile environments. Now imagine you could travel to any era as a Time Lord. The Humble RPG Book Bundle: Doctor Who from Cubicle 7 is here to make it possible!

Players and game masters, please attend carefully! Humble Bundle, the online store offering digital gaming packages in exchange for charitable donations, is currently offering an extensive selection of sourcebooks from Cubicle 7’s Doctor Who RPG. A donation of $15 or more unlocks downloadable PDFs for The Doctor Who Roleplaying Game core rulebook, The Time Traveller’s Companion, The UNIT Sourcebook, three adventure modules, all eleven of the individual Doctor sourcebooks, Cubicle 7 coupons, and more! Donations support the BBC’s Children in Need, a charity long associated with Doctor Who. If you’re a player or a gamemaster, now is the time to complete your electronic collection. If you’re curious about the Doctor Who RPG, there’s never been a better opportunity to get started! The offer is available until August 2nd. Visit Humble Bundle to choose your package.


“The Starmind”

“The Starmind” (2LD04)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 16 June 2017

Characters: The Doctor, Riddell, Flo
Adversaries: The Starmind
Allies: The Viyrans, The Shadow Proclamation
Time: 22-23 December 253185 CE
Space: The Shadow Proclamation, Constellation of Scytha

 

Synopsis: The Starmind is the most advanced artificial sun ever created, a nuclear furnace possessing limitless energy and a brilliant artificial intelligence. The Starmind is powerful, adaptive, intent—and it has gone mad! Aboard a Viyran command ship, the Doctor, Riddell, and Flo learn the incredible history of this marvel of stellar engineering as they desperately attempt to outrun it. Its intentions are ominous and its target is clear, for the rogue sun is on a direct course for the Shadow Proclamation—stronghold of justice, hallowed font of galactic law, and the foremost repository of strategic information regarding countless civilizations.

Upon reaching the Shadow Proclamation’s base of operations in the heart of an asteroid field, the Doctor witnesses a most innovative invasion. A new star takes its place in the heavens and begins its slow takeover of the base’s photonic computer systems using nothing more than the pervasive, relentless power of sunlight. Soon, the unparalleled defences of the galaxy’s greatest law enforcement agency are turned against them, and the resulting chaos leads the Doctor and his companions to uncover inconvenient truths. There is a dark side to the justice of the Shadow Architects, and the Doctor will have to expose their secrets if he hopes to use the dark to overcome the light.


Teaser: “The Starmind”

THE AFRICAN savannah thundered with the combined sound of hooves and military boots. An unlikely foursome kicked up huge swathes of dust in their wake as their sanctuary, a trusty blue box, began to grow from a mere speck on the horizon to resemble the unmistakable form of the TARDIS. Even as it grew closer, however, their pursuers edged ever nearer.

For all her adventures both in and out of the TARDIS, Marilyn was exhilarated at an opportunity to race on her home planet once again, her muscles rippling and her mane flowing resplendently in the warm breeze. The Doctor looked to be enjoying himself, too, grinning from ear to ear as he roared on encouragement to his trusty steed from the saddle. Rather less comfortable was Riddell, an accomplished horse rider himself but here looking and feeling altogether out of sorts, perched behind the Doctor and holding onto his midriff as if for dear life. Keeping pace alongside them, Flo demonstrated how his UNIT training had kept him in the peak of condition, his mighty Judoon legs powering through the wilderness.

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Game Day!


“Before the Storm”

“Before the Storm” (2LD03)
by Steven Dieter & Nick Seidler

Game Master: Brian   Players: Adam, Erin
Game Date: 8 April 2017

Characters: The Doctor, Riddell, Flo
Adversaries: The Ice Warriors
Allies: UNIT
Time: 12 January 2017 CE
Space: Ontario, Canada, Earth

 

 

Synopsis: The CR 238 to Toronto is going to be significantly delayed. Boarding the train, the Doctor and Riddell learn that it has become the target of saboteurs. In the first-class dining car, panicked passengers are succumbing to an unconventional poison. Among them is Brigadier General C.G.I. Coupland, a senior military official who clings to consciousness long enough to reveal that he has been placed aboard the train to safeguard the Unified Intelligence Taskforce’s most closely guarded secrets. Backup is unlikely, for outside an unexpected snow storm is becoming a full-blown blizzard!

As the train is plunged into darkness and slows to a standstill, the Doctor and his allies set out to search its secure cargo cars. There they meet up with an old friend—one of UNIT’s extraterrestrial operatives—and uncover a cache of strange and powerful artefacts bound for UNIT’s Black Archive beneath the CN Tower in Toronto. Perhaps the most powerful of these is the ion drive, a salvaged spacecraft engine that has been modified by UNIT’s boffins to operate as a means of controlling the weather! As the storm intensifies and heavily armoured alien soldiers close in on the snowbound train, the Doctor begins to understand the strategic value of Coupland’s operation and the nature of the enemy that threatens it. The Ice Warriors of Mars have been monitoring UNIT for some time, and the 238 to Toronto represents a strategic opportunity that they will not fail to seize!


Teaser: “Before the Storm”

THEIR FEET thudded onto the frozen tundra as the Doctor and Riddell jumped from the motionless train, breaking the silence of the night. It was pitch black save for the faint glow of lights from within the carriage, moon and starlight gazing down from the clear sky, and the light afforded by a gas lamp that Riddell was carrying in one hand.

The Doctor, casting a striking figure in a light tan trenchcoat as protection from the chill air, stepped out into the darkness beyond the glow from the train, then immediately gazed up to take in the night sky. “Earth, then,” he proclaimed. “Northern hemisphere, Anthropocene Age.” His nostrils flared as he took in a deep breath of the crisp night air, adding, “Post-industrial. Twenty-first century, I’d say.”

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“The Wrath of Rassilon”

“The Wrath of Rassilon” (2LD02)
by Peter Gilham

Game Master: Brian   Players: Adam, Erin
Game Date: 1 April 2017

Characters: The Doctor, Riddell
Adversaries: The Master, The Chelonians
Allies: Romana V
Time: 16 March 5242 CE
Space: Arboramorensis, Constellation of Canthares

 

 

Synopsis: Rassilon: father of Gallifreyan thought and the architect of Time Lord supremacy. Long after passing into the pages of history, he stands as a figure both feared and revered. For those who know of his works, his immortal influence is to be found in even the farthest corners of our universe. The Master and his mercenary minions, the Chelonians, have tracked a lost remnant of Rassilon’s Foundry to the teeming jungles of Arboramorensis. Facing an unassailable army and an inescapable vengeance, the Doctor and Riddell must decipher the ancient riddles of Gallifrey’s All-Father or risk allowing a power beyond imagination to fall into the hands of its most notorious renegade.


Teaser: “The Wrath of Rassilon”

THE FAMILIAR wheezing and groaning sound of the TARDIS had inspired many a rush of emotions for John Riddell in his travels with the Doctor: the thrill of danger, the hope of rescue, the promise of a new adventure, and much more besides. This time, though, he felt a novel and incongruous combination of relief and regret.

The door creaked opened and the Doctor greeted his friend with a broad smile and a doff of his Panama, before standing to one side and gesturing for him to enter. Riddell eschewed the welcome, trudging inside in silence, eager to leave behind the Helios starliner and all of which it still reminded him.

“What’s wrong, John? Did someone spike your drink?” the Doctor quipped, punctuating the question with a characteristic short, explosive laugh that irritated Riddell in moments such as this.

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Game Day!


“Magla”

cover005b“Magla” (2LD01)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 25 February 2017

Characters: The Doctor, Riddell
Adversaries: The Viyrans
Allies: Maurice Hilleman, The Vinvocci
Time: 1 August 253185 CE
Space: Magla, Constellation of Tenebia

 

 

Synopsis: Around a distant star orbits a world that is not a world, a planetary body unlike any other in the cosmos. Beneath its seemingly lifeless crust pulse living organelles, the anatomy of a vast and incomprehensible life form. The enigmatic Viyrans are coming to this fabled place in force, ignoring all attempts at communication, and their aggressive actions could have profound consequences for all inhabited worlds in the sector. With one of history’s greatest microbiologists at their side, the Doctor and Riddell dive into the roiling cytoplasm of an incredible biological frontier to learn their motives, but they may be too late. The legendary space amoeba known as Magla has awakened—and it must feed!


Teaser: “Magla”

THIS WAS a delicate procedure requiring precision and the utmost concentration. His hand almost imperceptibly shaking and his brow furrowed into a intense expression of complete focus, a balding, professorial-looking middle-aged man in a lab coat held a pipette precariously over a bulbous flask. The flask, filled with a bubbling lime-green liquid, was poised above a flaming Bunsen burner and connected via rubber tubing to a maze of similar paraphernalia, a symphony of Erlenmeyer flasks, and test tubes. He was sat alone and by necessity in silence save for the gentle bubbling of the viscous liquid in the flask. The slightest error and the entire endeavour, representing weeks of work, would be ruined.

At this very moment there came an abrupt and urgent knock at the door. The scientist slipped from his stool and dropped the pipette straight into the flask in surprise, cursing loudly and coarsely in a broad American accent. Perhaps taking this outburst as an invitation, the door swung wide open and a distinctive figure stepped into the doorway.

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Game Day!

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“The Life and Deaths of Gustaf Urnst”

cover004b“The Life and Deaths of Gustaf Urnst” (1LD04)
by Will Hindmarch

Game Master: Brian   Players: Adam, Erin
Game Date: 23 October 2016

Characters: The Doctor, Riddell
Adversaries: Gustaf Urnst, The Ogri, The Krynoid
Allies: James Sampson, Connecticut State Police
Time: 23 October 1938 CE
Space: Connecticut, United States, Earth; Andes Mountains, Peru, Earth

 

Synopsis: Gustaf Heinrich Urnst is a man whose name has fallen into legend. Once upon a time, the fabled writer, explorer, and occultist’s foolhardy forays into the great unknown left him stranded on twentieth century Earth. Now, the Doctor desperately needs his help in resolving a conundrum of cosmic scale. What is the origin of the mysterious standing stones discovered on a number of disparate planets? What secrets do their indecipherable hieroglyphics conceal? And what role do these alien objects play in bringing about mass extinction?

Arriving at Urnst’s New England estate, the Doctor and Riddell discover that the man is missing once more—along with great swaths of his house! In the cellar is a single stone stele, an alien artefact that pulses with a strange and dreadful power. In a flash the Doctor and his companion find themselves atop the Andes mountain range, fighting for their lives as they navigate a lethal labyrinth of blood-thirsty living rock. At its centre, John Riddell finds himself face to face with an old rival, and the Doctor discovers the horrible truth behind a mystery that has haunted him throughout his travels. There is an eldritch evil that has reached across the galaxy to deliver death to a hundred worlds. Here, on the planet Earth, it has touched the mind of Gustaf Urnst—and he has been hideously transformed.


Teaser: “The Life and Deaths of Gustaf Urnst”

“WHAT IS it, old man?”

The Doctor had been unusually introspective and subdued ever since they had left Kyrstal on Oomahn. It was a marked shift from his usual mood that Riddell couldn’t help but notice. The Time Lord stood at the TARDIS’ bulbous console, mulling the controls—and, specifically, the glaring red button of the randomiser.

After a pregnant pause, the Doctor finally spoke. “You know, I might have been able to get Kyrstal back home. Back to her own place and time. I might yet be able to do the same for you.” He chuckled. “I might even be able to do the same for me.”

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Game Day!

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“The Edge of Extinction”

cover003b“The Edge of Extinction” (1LD03)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 24 September 2016

Characters: The Doctor, Riddell, Kyrstal
Adversaries: The Krynoid
Time: 4 July 1668 CE
Space: Oomahn, Constellation of Orpheus

 

 

Synopsis: Few things can survive in the Great Desert of Oomahn, but the resilient Rwaddi have made a home for themselves here, terraforming the arid land and harnessing an unpredictable atmosphere. Their scientific initiative may prove to be their undoing as an investigation into the potential causes of this pitiless planet’s last great extinction exposes a deadly contagion of extraterrestrial origin. Within the hulk of a mysterious object that fell into the desert centuries ago are the seeds of the all-consuming Krynoid. Now this verdant menace has been unleashed upon an unsuspecting population. Unchecked, it will consume the colonists and every last drop of water on their vulnerable world in its struggle to survive, bringing about a new extinction! Fortunately, another craft has crashed among the dunes, a brilliant blue box, and it carries three strangers who bring with them an arcane knowledge of such terrors. At the gates of the great city of Mastus, beneath a raging storm, a desperate battle will be fought between these chaotic forces from beyond the stars. It never rains in the desert, but it pours!


Teaser: “The Edge of Extinction”

“SO, IN summary, yes—she’s bigger on the inside and travels anywhere in time and space,” beamed the Doctor to his latest impromptu travelling companion, unable to conceal a sense of pride in his brand new and ancient TARDIS control room and excitement at having someone new to whom to show it off.

His voice echoed through the cavernous space, its stone-like form resembling the interior of some otherworldly cathedral, with a high, curved ceiling segmented by six translucent panels patterned with Gallifreyan symbols. Through them fell soft blue light in varying, shifting shades that created a mosaic on the control room floor. Suspended from the centre of the ceiling was the time rotor within a marbled blue cylinder and, beneath that, the console, the smooth curves of its bulbous form suggesting a reflection of the ceiling’s hexagonal design.

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Character Sheet: Riddell

John Riddell is a man of action. An English big game hunter and mercenary hailing from the turn of the twentieth century, Riddell has shared many a memorable misadventure with his best mate, the Doctor. He has gone on safari with the Eighth Doctor. He has caroused through the taverns of the Scarlet Junction with the Nth Doctor. Now, he has embraced a life of chance and uncertainty as the Lost Doctor’s companion. A rugged outdoorsman who lives to challenge the odds and thrives on the thrill of the hunt, Riddell has spent a lifetime honing his senses and his hunting skills. He is an accomplished marksman, a seasoned fighter, and an expert in wilderness survival—though his arrogance and flirtatious charms tend to invite trouble of all kinds. Riddell embraces the wilderness and his greatest joy is sleeping on the savanna under an endless blanket of stars. In the Doctor, he has found a kindred spirit. Together, they bring out the best in each other.

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“Honour Bound”

cover002b“Honour Bound” (1LD02)
by Bernard E. Menke & Rick D. Stuart

Game Master: Brian   Players: Adam, Erin
Game Date: 3 September 2016

Characters: The Doctor, Riddell, Kyrstal
Adversaries: The Rutans
Allies: The Sontarans
Time: 8-9 August 1718 CE
Space: Caeraedor, Constellation of Mandusus

 

 

Synopsis: Held as prisoners of the infamous General Rannic, the Doctor and Riddell find themselves forced to serve the Second Sontaran Battle Fleet! Their mission: to locate an intelligence operative who has gone missing during a return from the front in a never-ending interstellar war. If the Doctor and his companion should refuse to live and fight as Sontarans it will mean summary execution, but the frontier planet on which their fateful rendezvous is destined to take place promises its own life-threatening dangers. Caeraedor is a world in the depths of a brutal ice age, a planet of monstrous predators and unforgiving elements. Concealed within its ice caves is a terrible secret that could mean victory or defeat for a desperate Sontaran Empire.


Teaser: “Honour Bound”

THE DOCTOR bounded forth through the TARDIS doors. A few seconds later the more cautious figure of John Riddell appeared open-mouthed in the doorway, gesturing behind him.

“But how did the TARDIS just change like that, Doctor?” he asked, dumbfounded. “First you, and now… this. It’s incredible!”

“Yes!” exclaimed the Doctor enthusiastically. “She was so badly damaged that she simply followed my lead and regenerated herself into a brand new architectural configuration. Beautiful, isn’t she! Quite unlike, I must say, wherever her new randomiser circuit has brought us.”

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Character Sheet: The Lost Doctor

In many ways, the Lost Doctor seems like the very antithesis of his predecessor. Vivacious, gregarious, and quick to smile, he seems to find friends with all manner of species in every corner of space and time, whilst his boundless curiosity leads him into yet more trouble than ever before. Even his choice of outfit—a cream or white linen suit, and a Panama hat he takes everywhere—highlights the contrast between light and darkness in terms of his character.

If his new persona feels in some ways like the regeneration process repelling against the status quo, then one particular aspect of his physicality is a direct consequence of the events that led to his arrival. The Nth Doctor just barely regenerated, having exposed himself to a deadly dose of radiation during a climactic effort to save the galaxy from destruction, leaving the Lost Doctor with a severe allergy that has already manifested itself as a potentially lethal hindrance in moments of high drama. Added to this, the violent regeneration process has left him bereft of a full understanding of his own origins. Gallifrey is a name he knows, but exactly where it is or why he fled his once home is knowledge that sits beyond his conscious memory.

Make no mistake, though, this new man is still the Doctor. Lost he may be as he careers through time and space, unaware of his next destination, but underpinning this incarnation’s peculiarities are his enviable ingenuity, strong resolve, and sharp senses. He may hide behind a more humble and unassuming exterior than in his recent past, but this renegade Time Lord is still a formidable figure, and his reputation precedes him for good reason.

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“Lost and Found”

“Lost and Found” (1LD01)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 27 August 2016

Characters: The Doctor, Riddell
Adversaries: The Master
Time: N/A
Space: N/A

Continuity: The first adventure featuring the Lost Doctor.

 

Synopsis: Outside of time, beyond space, exists a pocket of reality where the Time Lords of Gallifrey have buried remnants of their most advanced technology. This is the scrapyard where TARDISes come to die. The Master has brought the Doctor’s old Type 40 here in a bid to gain his freedom, and his escape may lead to ultimate victory over his eternal foe. The Doctor’s regeneration has gone dangerously wrong and his beloved TARDIS is behaving erratically. Unless John Riddell can make sense of a dimensionally transcendent space-time machine gone mad, none of them will escape this impossible graveyard alive!


Teaser: “Lost and Found”

SHARDS OF fiery regeneration energy spewed forth from the Doctor’s hands, feet, and neck as he was violently thrown back against the central console, his arms and legs straining against the power of it, his features beginning to transform. He let out a shout somewhere between a cry of agony and a scream of ecstasy. As the sound of it rose amid the chamber, the timbre of his voice seemed to shift in pitch to a higher, lighter tone.

Once the sparks of regeneration energy had subsided, a new man stood in the old Doctor’s place. Just marginally shorter than his predecessor, this lean figure had a brand new face: narrow and eager, with a long nose, and—most notable of all—wild, inquisitive brown eyes. There was a moment during which it seemed he was sensing the physicality of this new body he inhabited. He took a deep breath and carefully exhaled. Then, bizarrely, he broke into a wide, open-mouthed grin. Finally he spoke, and in frenetic, theatrical tones: “Oh, these facial muscles are much, much more supple. Look. I can smile! Smiling is wonderful. I must do that more often!”

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Game Day!

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