Roleplaying with Doctor Who!

Latest

Game Day!

gameday006

“The Life and Deaths of Gustaf Urnst”

cover004b“The Life and Deaths of Gustaf Urnst” (1LD04)
by Will Hindmarch

Game Master: Brian   Players: Adam, Erin
Game Date: 23 October 2016

Characters: The Doctor, Riddell
Adversaries: Gustaf Urnst, The Ogri, The Krynoid
Allies: James Sampson, Connecticut State Police
Time: 23 October 1938 CE
Space: Connecticut, United States, Earth; Andes Mountains, Peru, Earth

 

Synopsis: Gustaf Heinrich Urnst is a man whose name has fallen into legend. Once upon a time, the fabled writer, explorer, and occultist’s foolhardy forays into the great unknown left him stranded on twentieth century Earth. Now, the Doctor desperately needs his help in resolving a conundrum of cosmic scale. What is the origin of the mysterious standing stones discovered on a number of disparate planets? What secrets do their indecipherable hieroglyphics conceal? And what role do these alien objects play in bringing about mass extinction?

Arriving at Urnst’s New England estate, the Doctor and Riddell discover that the man is missing once more—along with great swaths of his house! In the cellar is a single stone stele, an alien artefact that pulses with a strange and dreadful power. In a flash the Doctor and his companion find themselves atop the Andes mountain range, fighting for their lives as they navigate a lethal labyrinth of blood-thirsty living rock. At its centre, John Riddell finds himself face to face with an old rival, and the Doctor discovers the horrible truth behind a mystery that has haunted him throughout his travels. There is an eldritch evil that has reached across the galaxy to deliver death to a hundred worlds. Here, on the planet Earth, it has touched the mind of Gustaf Urnst—and he has been hideously transformed.

Teaser: “The Life and Deaths of Gustaf Urnst”

“WHAT IS it, old man?”

The Doctor had been unusually introspective and subdued ever since they had left Kyrstal on Oomahn. It was a marked shift from his usual mood that Riddell couldn’t help but notice. The Time Lord stood at the TARDIS’ bulbous console, mulling the controls—and, specifically, the glaring red button of the randomiser.

After a pregnant pause, the Doctor finally spoke. “You know, I might have been able to get Kyrstal back home. Back to her own place and time. I might yet be able to do the same for you.” He chuckled. “I might even be able to do the same for me.”

Read the rest of this page »

Game Day!

gameday005

“The Edge of Extinction”

cover003b“The Edge of Extinction” (1LD03)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 24 September 2016

Characters: The Doctor, Riddell, Kyrstal
Adversaries: The Krynoid
Time: 4 July 1668 CE
Space: Oomahn, Constellation of Orpheus

 

 

Synopsis: Few things can survive in the Great Desert of Oomahn, but the resilient Rwaddi have made a home for themselves here, terraforming the arid land and harnessing an unpredictable atmosphere. Their scientific initiative may prove to be their undoing as an investigation into the potential causes of this pitiless planet’s last great extinction exposes a deadly contagion of extraterrestrial origin. Within the hulk of a mysterious object that fell into the desert centuries ago are the seeds of the all-consuming Krynoid. Now this verdant menace has been unleashed upon an unsuspecting population. Unchecked, it will consume the colonists and every last drop of water on their vulnerable world in its struggle to survive, bringing about a new extinction! Fortunately, another craft has crashed among the dunes, a brilliant blue box, and it carries three strangers who bring with them an arcane knowledge of such terrors. At the gates of the great city of Mastus, beneath a raging storm, a desperate battle will be fought between these chaotic forces from beyond the stars. It never rains in the desert, but it pours!

Teaser: “The Edge of Extinction”

“SO, IN summary, yes—she’s bigger on the inside and travels anywhere in time and space,” beamed the Doctor to his latest impromptu travelling companion, unable to conceal a sense of pride in his brand new and ancient TARDIS control room and excitement at having someone new to whom to show it off.

His voice echoed through the cavernous space, its stone-like form resembling the interior of some otherworldly cathedral, with a high, curved ceiling segmented by six translucent panels patterned with Gallifreyan symbols. Through them fell soft blue light in varying, shifting shades that created a mosaic on the control room floor. Suspended from the centre of the ceiling was the time rotor within a marbled blue cylinder and, beneath that, the console, the smooth curves of its bulbous form suggesting a reflection of the ceiling’s hexagonal design.

Read the rest of this page »

Character Sheet: Riddell

John Riddell is a man of action. An English big game hunter and mercenary hailing from the turn of the twentieth century, Riddell has shared many a memorable misadventure with his best mate, the Doctor. He has gone on safari with the Eighth Doctor. He has caroused through the taverns of the Scarlet Junction with the Nth Doctor. Now, he has embraced a life of chance and uncertainty as the Lost Doctor’s companion. A rugged outdoorsman who lives to challenge the odds and thrives on the thrill of the hunt, Riddell has spent a lifetime honing his senses and his hunting skills. He is an accomplished marksman, a seasoned fighter, and an expert in wilderness survival—though his arrogance and flirtatious charms tend to invite trouble of all kinds. Riddell embraces the wilderness and his greatest joy is sleeping on the savanna under an endless blanket of stars. In the Doctor, he has found a kindred spirit. Together, they bring out the best in each other.

csriddell001