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Teaser: “Cyberiad Rising”

THE DOCTOR was lost in thought, his brow deeply furrowed in a contemplative frown as he walked behind the trio of Viyrans through the corridors of their command ship. Riddell and Flo followed behind him, congratulating one another noisily on how they had saved the mighty Shadow Proclamation from the devastation that the errant Starmind had threatened, replaying their roles with ever more exaggeration and aggrandisement.

Suddenly, the Doctor stopped in his tracks, whirled around and glared at them both. One wordless stare from his piercing eyes was enough to bring a sudden halt to their conversation. Usually the most effervescent person in the room, the Doctor’s moments of seriousness were all the more intense for their comparative rarity. His point made and his travelling companions silenced, he resumed his march in deep thought. Riddell and Flo exchanged glances like a couple of rebuked schoolchildren, shrugged, and then followed behind him in cowed silence. The Viyrans had led them all the way back to the waiting TARDIS before Riddell first summoned the courage to speak again, seeking the break the tension.

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Lost and Unbound

   

“The House That Ate Time”

“The House That Ate Time” (1TD01)
by Nathaniel Torson
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Game Master: Erin   Players: Adam, Brian, Erin
Game Date: 6 July 2018; 28 July 2018; 18 August 2018
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Characters: The (Nth) Doctor, The (Lost) Doctor, The (Zen) Doctor, Selene, Marilyn, K9
Adversaries: The House, The Weeping Angels, The Reapers, et al.
Allies: Howard Carter, John Smith
Time: 16 November 1891 CE; 2 August 1914 CE; 9 September 1988 CE
Space: Great Thrumpton, England, Earth; Valley of the Kings, Egypt, Earth; Montana, United States, Earth
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Continuity: The first adventure featuring the Zen Doctor and K9.
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Synopsis: In the tunnels beneath the Martian moon Phobos, the Doctor and Selene evade Ice Warrior extremists. Down the autumnal paths of nineteenth century New England, the Doctor and his trusty steed Marilyn flee the manifestations of a nightmare. And in the peace and serenity of his TARDIS, the Doctor’s meditations are interrupted by a warning from K9 concerning a temporal disruption. In one continuum-shattering instant, these three distinct incarnations of the same renegade Time Lord find themselves face-to-face, and the implications of such a convergence are nothing short of catastrophic.

The force that has brought three Doctors to the same deceptively nondescript basement vault is driven by hunger, an all-consuming hunger greater than the raging energies of the time vortex itself. It feasts on the transcendental flesh of god-like Chronovores, and it saps the artron emissions from prototype Sontaran timeships. Unchecked, it will devour the TARDIS whole. Putting aside their differences to investigate this ravenous presence, the Doctors discover that beyond the underground labyrinth stands a house unlike any other, where spacious halls and tastefully decorated lounges conceal an architecture that mocks the laws of physics, and each door and window opens onto a different time and place. Reality itself is but a pabulum here, for this is the house that eats time!

Deconstructing the deadly mysteries of this astonishing structure requires a coordinated effort across three distinct timeframes, moments in history infected by its corrupting influence. In each of these eras, a Doctor must face a gauntlet of terrors, for the paradoxes produced by this insatiable beast of an abode have attracted some of the universe’s most dangerous temporal parasites. But there is hope to be found in these distant times and places, for a lone figure is present wherever the Doctor ventures. Earth’s history and the survival of the TARDIS may depend upon the kindness and goodwill of one Dr. John Smith, an ordinary Englishman caught up in most extraordinary circumstances.

Three Doctors. Three timeframes. One monstrous threat. It’s time to bring down the house.

Teaser: “The House That Ate Time” (The Zen Doctor)

THE STARK walls of the console room seemed to radiate a soft white light, creating a feeling of warmth in otherwise sterile surroundings. A hexagonal console stood in the centre of the room, stretching up to a bright ceiling almost entirely covered by a canopy of intertwining leafy branches. The light filtering through the greenery threw patterns of shadows across the white walls. From the distance, the faint wooden sound of wind chimes wound its way into the tranquil room. In a far corner, a man sat in meditation.

With a sound like ice cracking on the surface of a deep, frozen lake, a metallic whirring broke through the calm. The noise grew closer. The man opened one eye, breathed deeply, and closed it.

The clamour did not cease, and soon a series of beeps accompanied the whirring. There was a loud thunk as something rolled across the threshold into room. This time, the man opened both eyes. His metal canine companion trundled toward him.

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Teaser: “The House That Ate Time” (The Lost Doctor)

AS THE dusky twilight loomed over the rural landscape, the Doctor tied Marilyn’s reins carefully to the white picket fence, taking a few moments to calm the skittish mare. He took off his Panama and placed it crookedly on her head. Somehow, this seemed to mollify the horse; she nodded gently as if to register her appreciation. The Doctor smiled sweetly at her, but then his face turned grave as he turned to look upon the ramshackle, abandoned colonial house before them. All the while, Riddell was rifling through his knapsack a few steps away.

“So, then, here we are,” proclaimed the Doctor with a dramatic flourish. “‘The Shunned House.’”

Riddell drew alongside the Doctor, his face grim, and regarded the building before them with deep unease. “Here we are, indeed. Let’s get on with this.” In one hand he now held a silver crucifix, in the other a roughly fashioned wooden stake.

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Teaser: “The House That Ate Time” (The Nth Doctor)

Fiction001

AS SHE felt rivets and bolts and sharp metal edges pass down the length of her body in the suffocating darkness, Selene couldn’t remember when she had ever been more uncomfortable. As an engineer, she was accustomed to wriggling into tight industrial spaces from time to time, when the job demanded it. Negotiating the twisting, mazelike interior of the subterranean base’s ventilation shafts, however, was another chore entirely. She couldn’t see, she couldn’t breathe, and their efforts to keep moving were growing clumsier with each slip of the arm and elbow to the face.

It wasn’t as if the Doctor was enjoying himself either. His lack of enthusiasm for their irksome errand was abundantly clear. As he pushed himself around a bend in the ductwork, he muttered angrily to himself, something about “human beings,” their “preposterous pretensions,” and the “gossamer fragility of time!” Clearly, he was no more impressed with Dr. Klemperer’s hairbrained plans than those in the Galactic Federation were. The sooner they put an end to the mad scientist’s shenanigans, the better.

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“Ascension”

“Ascension” (5ND04)
by Mark Clapham & Jon de Burgh Miller

Game Master: Adam   Players: Brian, Erin
Game Date: 15 April 2018

Characters: The Doctor, The Master, The Rani, Ori
Adversaries: The Divinity, The New Moral Army
Allies: Captain Jack Harkness
Time: 11-13 February 2596 CE
Space: Dellah, Constellation of Vitroa

  
 

Synopsis: Prophecy tells of an apocalyptic battle that will take place on the planet Dellah on the eve of the twenty-seventh century, the ultimate clash between the Divinity and the one they call the Great Blasphemer: the rebellious trickster known as the Doctor. Desperate to bring an end to the ascendancy of his eternal foes, the Doctor embraces this destiny, calling upon his captive companions, the Master and the Rani, to break free of the control exerted over the TARDIS by the Time Lords.

The Doctor and Ori arrive on Dellah to discover that this once peaceful world has fallen under the pitiless rule of the New Moral Army, whose holy wars and genocidal pogroms have left the road to the city of Tashwari lined with the crucified corpses of unbelievers. Appealing to the Sultan of Tashwari, the travellers find that any effort to quell the religious fervour that grips the populace is hopeless. The Sultan and his army heed only the doctrine of their idols, the Divinity, and the Doctor and his companion are soon slated for execution. Hope arrives in the form of an unexpected saviour who falls out of the sky—not an angel but a man, a man named Captain Jack Harkness.

With the help of this dashing rogue, the Doctor and Ori flee the city in search of allies, the atheist rebels who hide in nearby hills. Their quest will take them deep inside the volcanic Mount Casmov, where they learn that the prophecy that has led the Doctor to Dellah is self-fulfilling, allowing a great evil to harness the power of his TARDIS. The Divinity have become one with the elder god known as Tehke, the Burning One, and unless the Doctor can extinguish the beast, it is his ascension that will at last allow these ethereal fiends to defile the most glorious domain in all of time and space: Gallifrey, homeworld of the Time Lords!