Roleplaying with Doctor Who!

Posts tagged “Daleks

“Exodus of the Daleks”

“Exodus of the Daleks” (4LD04)
by Gary Gygax

Game Master: Brian   Players: Adam, Erin
Game Dates: 26 October 2019; 24 November 2019

Characters: The Doctor, Riddell
Adversaries: Davros, The Daleks
Time: 3-4 November 34876 CE
Space: Greylok, Constellation of Beriss

 

 

Synopsis: The people of Greylok face a terrible quandary. Deep inside the mountain fastness that lies beyond their duchy is a dungeon filled with the most terrible creatures, beasts of a strangeness and power never before seen on this world. As nearby villages and fortresses fall prey to these monsters, an expedition is assembled to face them. The Grand Duke has called upon the most expendable of his province’s talents: the wizard, whose lacklustre magic defies all good sense; the barbarian, whose bravery is matched only by his absent-mindedness; the monk, whose premonitory visions come at the most inconvenient of times; and the travellers, whose incredible journey through time and space has cursed them with a critical role in this risky affair—an affair that is prophesied to end in inescapable death!

Inside that fabled dungeon, the Doctor and John Riddell must confront horrors far beyond the scope of the myths and legends of Greylok, for the people’s superstitions veil the most abhorrent of the universe’s evils. Buried within the barrier peaks is a spacecraft of advanced design and appalling purpose. The electronic heartbeat of its infernal machinery is a signature the Doctor knows all too well. As the expedition takes the foolhardy adventurers through dark corridors and anti-grav tunnels and into the alien jungles of a sinister hidden preserve, the true scope of the nightmare that has befallen this primitive world is revealed. The Daleks have survived the destruction of their homeworld, and in this fallen saucer they have maintained its biosphere. The Ark of Skaro carries varga plants and slythers and vicious magnedons, the lethal flora and fauna of the universe’s most dangerous planet. At its core, in an underwater laboratory engaged in dangerous research, Davros, the creator, prepares to begin again.

As the Doctor and his party of gallant companions struggle to survive the deadliest of all ecosystems, they face an army of Daleks desperate to ensure their own survival. To stop Davros, to defeat the Daleks, to prevent the unnatural resurrection of the planet Skaro and break a never-ending cycle of death and destruction, the Doctor will have to make the ultimate sacrifice—and John Riddell may have to surrender his very soul!


Recipe: Cheese and Crackers

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When we’re not playing the Doctor Who Roleplaying Game, we are, of course, watching Doctor Who. Our most recent marathon was remarkably varied, a visual feast that featured screenings of everything from New Who webisodes to Torchwood installments to the bonkers Channel 5 telefilm Hotel! (2001), starring Paul McGann, Peter Capaldi, and Bradley Walsh. (That’s right. It has to be seen to be believed!) As is tradition, we also seized the opportunity to cook up a diverse selection of cocktails and hors d’oeuvres ranging from the simple to the elaborate, each of them celebrating our favorite series. These drinks and nibbles might be just the thing to serve up during your next RPG session, so, one-by-one, we’re sharing the recipes with you.

Today’s recipe is certainly on the simple side. Indeed, it barely qualifies as a recipe! You don’t have to be a master chef to prepare a platter of Doctor Who cheese and crackers. All you need is patience, a sharp knife, and a bit of imagination. With a keen eye and a little trial and error, a slice of sharp cheddar can be transformed into a Type 40 TARDIS with a broken chameleon circuit! Your favorite hard cheese can shapeshift into an Adipose, a Silent, or an Ice Lord’s helmet. Add some pepperoni or other garnish for a bit of contrast and serve it up on your favorite cracker. Consider the possibilities for the game table! Once your players acquire a taste for edible Story Points, there’s no going back.

Our thanks to Better Homes & Gardens for inspiring us with a plate of Halloween hors d’oeuvres prepared using cookie cutters. Have a look at their slideshow for more spooky party food ideas.


Teaser: “Empire of the Rani”

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THE DALEK fired.

Ori heard the shot rather than saw it. Her eyes were locked on the open doors of the Doctor’s escape pod, their one hope of survival. As the seething energy shot through the venting atmosphere of the cargo bay, the vintner threw herself through the battered blue doors—and landed face first with a blow that abruptly knocked the wind from her.

For a moment, as Ori gasped for breath, she could hear only the deafening rush of the venting atmosphere. Then she heard the clack of the doors being shut behind her and all was quiet. In that instant, she somehow knew—she felt, deep in her being—that she was safe. The air was different here. The cargo bay of the Dionysus had been cold and stale. The atmosphere in the escape pod was warm and comforting, like a familiar old pub. For a moment, she even thought she’d caught a whiff of tobacco smoke, though she dismissed this as ridiculous.

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Minisode: “The Vintner’s Luck”

“The Vintner’s Luck” (5ND00)
by David Agnew

Game Master: Adam   Players: Brian, Erin
Game Date: 30 July 2017

Characters: The Doctor, The Master, Ori
Adversaries: The Daleks
Time: 14 September 7306 CE
Space: Dionysus, Zeep Sector

Continuity: The first adventure featuring Ori.

 

 

Synopsis: Orizrekit’Gehm knows wine. Hailing from the ocean world of Adrilia, the seasoned vintner is heir to the renowned Gehm family winery, and a lifetime of cultivation has earned her a prestigious position as chief winemaker and sommelier aboard the famed luxury starliner Dionysus. Ori is a particular kind of connoisseur and so, she recognizes, is the strange, pale-faced passenger they call the Doctor. He strolls the liner’s self-contained vineyards as if he owns them, and his knowledge of variety and vintage is seemingly boundless. Ori is intrigued by this unusual man and, in a bid to impress him, she ventures into the depths of the Dionysus wine cellars to retrieve a rare bottle of Taurasi 178. Instead, she finds a raving metal monster that threatens her with extermination! In the fire and chaos that follow, she learns the truth about this stimulating stranger. The Doctor is experienced and discerning, a veritable virtuoso, but danger follows in his footsteps, and adrenaline is the vintage he knows best.


Teaser: “The Vintner’s Luck”

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ORI BREATHED in deeply. On the gentle breeze, she recognized the delicate fragrance of three distinct varieties of grapes. She let out a small sigh, knowing that in this part of the vineyard, she should be able to detect the kasis fruit as well. She closed her eyes and inhaled again, shutting out the bright afternoon. And then it was there—on the edge of her senses—slightly sour and wholly delicious.

Relief washing over her, she opened her eyes again and smiled. Sometimes she worried that this artificial environment would start dulling her senses, but the sunshine and the wind that felt so real to the tourists aboard the Dionysus could never trick her acute perception. Reaching out to the closest vine, she bent down and rubbed the leaves between her fingers and inspected the fruit closely. She glanced down the row of vines to her left and to her right, then buried her face in the bunch of grapes and inhaled.

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“Planet of Ghosts”

Cover008b“Planet of Ghosts” (2ND04)
by Trevor Baxendale

Game Master: Adam   Players: Brian, Erin
Game Date: 23 August 2015

Characters: The Doctor, The Master, Selene, Mohana
Adversaries: The Daleks
Time: 13-19 October 6382 CE
Space: Arkheon, Kappa Galanga Sector

Continuity: The final adventure featuring Selene.

 

Synopsis: As war rages with the Dalek Empire, the Galactic Union’s border worlds fall one-by-one. Rescued from a Dalek death trap by a motley band of bounty hunters, the Doctor, Selene, and Mohana witness the devastation of the fighting first hand as refugee fleets burn and whole planets are incinerated. A violent clash aboard the mercenary starship itself leaves Selene frozen in cryonic suspension, her life hanging in the balance, as the bounty hunters who saved her ruthlessly secure a captured Dalek. Though subjected to cruel torture, the mutant captive responds only to the voice of its most hated enemy: the Doctor.

Dalek military movements in the sector, it reveals, centre around a single strategic point in space and time. Following this lead, the Doctor and companions both new and old soon find themselves deep beneath the surface of Arkheon, the fabled Planet of Ghosts, where the Daleks have begun construction on a device of staggering scope and power. If activated, it has the potential to alter the very timeline of the war. The Doctor and his allies must risk all in a desperate bid to free the prisoners of the Daleks and end their dangerous operations on Arkheon, or the human race will be exterminated once and for all.


“Contagion of the Daleks”

“Contagion of the Daleks” (1ND02)
by Andrew Peregrine

Game Master: Adam   Player: Brian
Game Date: 15 February 2014

Characters: The Doctor, Selene
Adversaries: The Daleks
Time: 6 January 2212 CE
Space: Zelos Beacon, Deep Space

Available: IN PDF

 

Synopsis: On Zelos Beacon, a forgotten science station drifting at the edge of known space, the Doctor and Selene encounter a sole human survivor. The raving madman speaks of celestial understanding and metal demons. These riddles veil a terrifying revelation. Though the Dalek Empire has been devastated, its vast armies crushed, they too cling to life. The base code for Dalek revival lies here, deep within the mainframe of a computer fighting for its newfound sentience, and the Doctor will do anything to prevent their resurrection.