Roleplaying with Doctor Who!

Posts tagged “Ice Warriors

“The House That Ate Time”

“The House That Ate Time” (1TD01)
by Nathaniel Torson
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Game Master: Erin   Players: Adam, Brian, Erin
Game Date: 6 July 2018; 28 July 2018; 18 August 2018
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Characters: The (Nth) Doctor, The (Lost) Doctor, The (Zen) Doctor, Selene, Marilyn, K9
Adversaries: The House, The Weeping Angels, The Reapers, et al.
Allies: Howard Carter, John Smith
Time: 16 November 1891 CE; 2 August 1914 CE; 9 September 1988 CE
Space: Great Thrumpton, England, Earth; Valley of the Kings, Egypt, Earth; Montana, United States, Earth
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Continuity: The first adventure featuring the Zen Doctor and K9.
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Synopsis: In the tunnels beneath the Martian moon Phobos, the Doctor and Selene evade Ice Warrior extremists. Down the autumnal paths of nineteenth century New England, the Doctor and his trusty steed Marilyn flee the manifestations of a nightmare. And in the peace and serenity of his TARDIS, the Doctor’s meditations are interrupted by a warning from K9 concerning a temporal disruption. In one continuum-shattering instant, these three distinct incarnations of the same renegade Time Lord find themselves face-to-face, and the implications of such a convergence are nothing short of catastrophic.

The force that has brought three Doctors to the same deceptively nondescript basement vault is driven by hunger, an all-consuming hunger greater than the raging energies of the time vortex itself. It feasts on the transcendental flesh of god-like Chronovores, and it saps the artron emissions from prototype Sontaran timeships. Unchecked, it will devour the TARDIS whole. Putting aside their differences to investigate this ravenous presence, the Doctors discover that beyond the underground labyrinth stands a house unlike any other, where spacious halls and tastefully decorated lounges conceal an architecture that mocks the laws of physics, and each door and window opens onto a different time and place. Reality itself is but a pabulum here, for this is the house that eats time!

Deconstructing the deadly mysteries of this astonishing structure requires a coordinated effort across three distinct timeframes, moments in history infected by its corrupting influence. In each of these eras, a Doctor must face a gauntlet of terrors, for the paradoxes produced by this insatiable beast of an abode have attracted some of the universe’s most dangerous temporal parasites. But there is hope to be found in these distant times and places, for a lone figure is present wherever the Doctor ventures. Earth’s history and the survival of the TARDIS may depend upon the kindness and goodwill of one Dr. John Smith, an ordinary Englishman caught up in most extraordinary circumstances.

Three Doctors. Three timeframes. One monstrous threat. It’s time to bring down the house.

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Teaser: “The House That Ate Time” (The Nth Doctor)

Fiction001

AS SHE felt rivets and bolts and sharp metal edges pass down the length of her body in the suffocating darkness, Selene couldn’t remember when she had ever been more uncomfortable. As an engineer, she was accustomed to wriggling into tight industrial spaces from time to time, when the job demanded it. Negotiating the twisting, mazelike interior of the subterranean base’s ventilation shafts, however, was another chore entirely. She couldn’t see, she couldn’t breathe, and their efforts to keep moving were growing clumsier with each slip of the arm and elbow to the face.

It wasn’t as if the Doctor was enjoying himself either. His lack of enthusiasm for their irksome errand was abundantly clear. As he pushed himself around a bend in the ductwork, he muttered angrily to himself, something about “human beings,” their “preposterous pretensions,” and the “gossamer fragility of time!” Clearly, he was no more impressed with Dr. Klemperer’s hairbrained plans than those in the Galactic Federation were. The sooner they put an end to the mad scientist’s shenanigans, the better.

(more…)


Back and Forth

These are exciting times for Doctor Who. As the countdown continues to the Twelfth Doctor’s final adventure—an episode that will also serve as an all-new television adventure for the First Doctor!—the series itself is undergoing a regeneration. Jodie Whittaker has claimed the role of the Thirteenth Doctor! We couldn’t be more proud, and we’re excited to see her take over the TARDIS. Our Doctor Who roleplaying campaign, like so many others, openly embraces the myriad possibilities embodied by the show’s changeable title character. There is so much potential in the role of the Doctor, and Whittaker will usher in a bold new era for the character. If regeneration stories have taught us anything, it’s that change is necessary, even if it can be hard to accept.

Amid the flurry of news regarding this changeover, it’s time to for us to share an update from the game table. Series 10 is at an end, and so is our most recent run of roleplaying adventures. “The Starmind” concluded an unforgettable second series for the Lost Doctor, Jeremy Brett (pictured here with esteemed Doctor Who guest star David Suchet, Fifth Doctor Peter Davison, and John Thaw, each of them a famous TV detective). The Lost Doctor and Riddell braved the elements across frozen tundra, through the depths of teeming alien jungles, and into the roiling cytoplasm of the universe’s largest living amoeba. They faced the Master, the Chelonians, the Ice Warriors, and the enigmatic Viyrans. The series ended with an epic cliffhanger, the revelation that the Cybermen have evolved to vanquish one of the most advanced races in the galaxy! What could possibly happen next? When the Dark Dimension campaign resumes later this week, you’ll find that we’ve jumped a time track.

After two series of adventures featuring the Lost Doctor, it’s time to change things up. Our next run of stories will return us to the era of the Nth Doctor, Richard E Grant. We promised you he’d be back! Consider these to be the Nth Doctor’s lost adventures. They’ll break the chronological order of things and take place earlier in the timeline, slotting into the existing chronology for the character. (The episode guide will, of course, be appropriately updated.) Ultimately, our intention is to introduce a unique original Doctor for each of the players in our campaign, and we’ll alternate between them from time to time. This is intended to ensure variety and allow everyone in our game an opportunity to play the Doctor, create a companion, and serve as our game master.

So, prepare yourself for all-new adventures in time and space with a familiar hero! The Nth Doctor remains a tormented puppet of the Time Lords, sharing his TARDIS with the ever-inscrutable android Master. We’ll also be introducing a never-before-seen companion who will join in these adventures.

The Lost Doctor will return, in time. After all, someone has to stand up to those pesky Cybermen…


“Before the Storm”

“Before the Storm” (2LD03)
by Steven Dieter & Nick Seidler

Game Master: Brian   Players: Adam, Erin
Game Date: 8 April 2017

Characters: The Doctor, Riddell, Flo
Adversaries: The Ice Warriors
Allies: UNIT
Time: 12 January 2017 CE
Space: Ontario, Canada, Earth

 

 

Synopsis: The CR 238 to Toronto is going to be significantly delayed. Boarding the train, the Doctor and Riddell learn that it has become the target of saboteurs. In the first-class dining car, panicked passengers are succumbing to an unconventional poison. Among them is Brigadier General C.G.I. Coupland, a senior military official who clings to consciousness long enough to reveal that he has been placed aboard the train to safeguard the Unified Intelligence Taskforce’s most closely guarded secrets. Backup is unlikely, for outside an unexpected snow storm is becoming a full-blown blizzard!

As the train is plunged into darkness and slows to a standstill, the Doctor and his allies set out to search its secure cargo cars. There they meet up with an old friend—one of UNIT’s extraterrestrial operatives—and uncover a cache of strange and powerful artefacts bound for UNIT’s Black Archive beneath the CN Tower in Toronto. Perhaps the most powerful of these is the ion drive, a salvaged spacecraft engine that has been modified by UNIT’s boffins to operate as a means of controlling the weather! As the storm intensifies and heavily armoured alien soldiers close in on the snowbound train, the Doctor begins to understand the strategic value of Coupland’s operation and the nature of the enemy that threatens it. The Ice Warriors of Mars have been monitoring UNIT for some time, and the 238 to Toronto represents a strategic opportunity that they will not fail to seize!