Roleplaying with Doctor Who!

“Divine Retribution”

Cover007b“Divine Retribution” (2ND03)
by Christopher Bulis

Game Master: Adam   Players: Brian, Erin
Game Date: 1 August 2015

Characters: The Doctor, The Master, Selene, Mohana
Adversaries: The Divinity, The Rhumon Empire, The Rhumon Republic
Allies: The Menoptera
Time: 26 October 2306 CE
Space: Vortis, Constellation of Arbus

Continuity: The first adventure featuring the Divinity.

Synopsis: The Divinity. Since the dawn of time, these ethereal heralds have spread evil and chaos across the stars with their promise of religious salvation. An attempt by the Doctor to erase their malign influence from history served only to bring about eternal vengeance. For his sins, there will be retribution.

On the planet Vortis, flowering jungles have become a battlefield for the warring alien armies of a bitter interplanetary conflict—the war between Rhumon Prime and New Rhumos. The fighting has led to the enslavement of the peaceful insectoid peoples of the planet, the Menoptera and the Zarbi. As Vortis is stripped of its remarkable resources and hope dwindles among its indigenous inhabitants, the Menoptera seek a prophet who fell from the stars to save their world during a time of peril long ago: the Doctor.

Fate has returned the TARDIS to Vortis, for the Doctor knows the origin of the religious zealotry and primal superstitions fuelling this war. The Divinity have taken this fertile world as their own and all are powerless to resist their influence. After facing them, even the Doctor’s closest allies find their faith put to the test. How much does Mohana really know about the shadowy figure known as the Doctor? How deep-seated is Selene’s misguided dedication to the Master? The fate of Vortis and the rebirth of the Divinity hinge upon the resolution of a power struggle that has long been brewing behind the battered blue doors of the TARDIS.

6 responses

  1. Pingback: Character Sheet: The Divinity | The Dark Dimension

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  3. John

    Marvellous. The Divinity are such a fascinating idea. Although, I do beg your pardon for my ignorance, but I was wondering if you could clarify something for me, do the Divinity somehow telepathically instill devout belief in those they meet or do they simply amplify pre existing belief?

    29/12/2017 at 11:13 PM

    • That’s a great question. It’s a bit of both, really. The Divinity possess a powerful psychic aura, one that conveys an impression of purity or glamour or authority. For this reason, their influence is strongest when they are close to their victims. At the same time, however, the Divinity tap into the pre-existing beliefs possessed by their victims. Those who look upon the Divinity see the embodiment of their faith, and they are woefully enthralled as a result.

      The Divinity are the central villains of our campaign. One of the great things about them is that they test the faith and resolve of all who face them. Even the Doctor’s closest friends and companions are at risk, and the Divinity have brought great conflict and turmoil to the TARDIS.

      07/01/2018 at 11:03 PM

  4. John

    I see, thank you for clarifying that. It’s truly a brilliant idea using religion as a weapon, I can’t wait to hear what these malevolent creatures have planned next. Nothing good I imagine.

    09/01/2018 at 1:45 AM

    • Thank you, John. It was a theme we were interested in exploring in the game. The Divinity’s use of religion as a weapon has certainly made the Doctor’s efforts more difficult, particularly his efforts to save the human race and protect human history. Keep an eye on the blog. The Divinity returned in our most recent adventure, “The Atlantean,” and things are ramping up for an epic season finale. We’ll be posting an update soon.

      09/01/2018 at 5:36 PM

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