Roleplaying with Doctor Who!

The Lost Doctor

Back and Forth

These are exciting times for Doctor Who. As the countdown continues to the Twelfth Doctor’s final adventure—an episode that will also serve as an all-new television adventure for the First Doctor!—the series itself is undergoing a regeneration. Jodie Whittaker has claimed the role of the Thirteenth Doctor! We couldn’t be more proud, and we’re excited to see her take over the TARDIS. Our Doctor Who roleplaying campaign, like so many others, openly embraces the myriad possibilities embodied by the show’s changeable title character. There is so much potential in the role of the Doctor, and Whittaker will usher in a bold new era for the character. If regeneration stories have taught us anything, it’s that change is necessary, even if it can be hard to accept.

Amid the flurry of news regarding this changeover, it’s time to for us to share an update from the game table. Series 10 is at an end, and so is our most recent run of roleplaying adventures. “The Starmind” concluded an unforgettable second series for the Lost Doctor, Jeremy Brett (pictured here with esteemed Doctor Who guest star David Suchet, Fifth Doctor Peter Davison, and John Thaw, each of them a famous TV detective). The Lost Doctor and Riddell braved the elements across frozen tundra, through the depths of teeming alien jungles, and into the roiling cytoplasm of the universe’s largest living amoeba. They faced the Master, the Chelonians, the Ice Warriors, and the enigmatic Viyrans. The series ended with an epic cliffhanger, the revelation that the Cybermen have evolved to vanquish one of the most advanced races in the galaxy! What could possibly happen next? When the Dark Dimension campaign resumes later this week, you’ll find that we’ve jumped a time track.

After two series of adventures featuring the Lost Doctor, it’s time to change things up. Our next run of stories will return us to the era of the Nth Doctor, Richard E Grant. We promised you he’d be back! Consider these to be the Nth Doctor’s lost adventures. They’ll break the chronological order of things and take place earlier in the timeline, slotting into the existing chronology for the character. (The episode guide will, of course, be appropriately updated.) Ultimately, our intention is to introduce a unique original Doctor for each of the players in our campaign, and we’ll alternate between them from time to time. This is intended to ensure variety and allow everyone in our game an opportunity to play the Doctor, create a companion, and serve as our game master.

So, prepare yourself for all-new adventures in time and space with a familiar hero! The Nth Doctor remains a tormented puppet of the Time Lords, sharing his TARDIS with the ever-inscrutable android Master. We’ll also be introducing a never-before-seen companion who will join in these adventures.

The Lost Doctor will return, in time. After all, someone has to stand up to those pesky Cybermen…

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“The Starmind”

“The Starmind” (2LD04)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 16 June 2017

Characters: The Doctor, Riddell, Flo
Adversaries: The Starmind
Allies: The Viyrans, The Shadow Proclamation
Time: 22-23 December 253185 CE
Space: The Shadow Proclamation, Constellation of Scytha

 

Synopsis: The Starmind is the most advanced artificial sun ever created, a nuclear furnace possessing limitless energy and a brilliant artificial intelligence. The Starmind is powerful, adaptive, intent—and it has gone mad! Aboard a Viyran command ship, the Doctor, Riddell, and Flo learn the incredible history of this marvel of stellar engineering as they desperately attempt to outrun it. Its intentions are ominous and its target is clear, for the rogue sun is on a direct course for the Shadow Proclamation—stronghold of justice, hallowed font of galactic law, and the foremost repository of strategic information regarding countless civilizations.

Upon reaching the Shadow Proclamation’s base of operations in the heart of an asteroid field, the Doctor witnesses a most innovative invasion. A new star takes its place in the heavens and begins its slow takeover of the base’s photonic computer systems using nothing more than the pervasive, relentless power of sunlight. Soon, the unparalleled defences of the galaxy’s greatest law enforcement agency are turned against them, and the resulting chaos leads the Doctor and his companions to uncover inconvenient truths. There is a dark side to the justice of the Shadow Architects, and the Doctor will have to expose their secrets if he hopes to use the dark to overcome the light.


Teaser: “The Starmind”

THE AFRICAN savannah thundered with the combined sound of hooves and military boots. An unlikely foursome kicked up huge swathes of dust in their wake as their sanctuary, a trusty blue box, began to grow from a mere speck on the horizon to resemble the unmistakable form of the TARDIS. Even as it grew closer, however, their pursuers edged ever nearer.

For all her adventures both in and out of the TARDIS, Marilyn was exhilarated at an opportunity to race on her home planet once again, her muscles rippling and her mane flowing resplendently in the warm breeze. The Doctor looked to be enjoying himself, too, grinning from ear to ear as he roared on encouragement to his trusty steed from the saddle. Rather less comfortable was Riddell, an accomplished horse rider himself but here looking and feeling altogether out of sorts, perched behind the Doctor and holding onto his midriff as if for dear life. Keeping pace alongside them, Flo demonstrated how his UNIT training had kept him in the peak of condition, his mighty Judoon legs powering through the wilderness.

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Game Day!


“Before the Storm”

“Before the Storm” (2LD03)
by Steven Dieter & Nick Seidler

Game Master: Brian   Players: Adam, Erin
Game Date: 8 April 2017

Characters: The Doctor, Riddell, Flo
Adversaries: The Ice Warriors
Allies: UNIT
Time: 12 January 2017 CE
Space: Ontario, Canada, Earth

 

 

Synopsis: The CR 238 to Toronto is going to be significantly delayed. Boarding the train, the Doctor and Riddell learn that it has become the target of saboteurs. In the first-class dining car, panicked passengers are succumbing to an unconventional poison. Among them is Brigadier General C.G.I. Coupland, a senior military official who clings to consciousness long enough to reveal that he has been placed aboard the train to safeguard the Unified Intelligence Taskforce’s most closely guarded secrets. Backup is unlikely, for outside an unexpected snow storm is becoming a full-blown blizzard!

As the train is plunged into darkness and slows to a standstill, the Doctor and his allies set out to search its secure cargo cars. There they meet up with an old friend—one of UNIT’s extraterrestrial operatives—and uncover a cache of strange and powerful artefacts bound for UNIT’s Black Archive beneath the CN Tower in Toronto. Perhaps the most powerful of these is the ion drive, a salvaged spacecraft engine that has been modified by UNIT’s boffins to operate as a means of controlling the weather! As the storm intensifies and heavily armoured alien soldiers close in on the snowbound train, the Doctor begins to understand the strategic value of Coupland’s operation and the nature of the enemy that threatens it. The Ice Warriors of Mars have been monitoring UNIT for some time, and the 238 to Toronto represents a strategic opportunity that they will not fail to seize!


Teaser: “Before the Storm”

THEIR FEET thudded onto the frozen tundra as the Doctor and Riddell jumped from the motionless train, breaking the silence of the night. It was pitch black save for the faint glow of lights from within the carriage, moon and starlight gazing down from the clear sky, and the light afforded by a gas lamp that Riddell was carrying in one hand.

The Doctor, casting a striking figure in a light tan trenchcoat as protection from the chill air, stepped out into the darkness beyond the glow from the train, then immediately gazed up to take in the night sky. “Earth, then,” he proclaimed. “Northern hemisphere, Anthropocene Age.” His nostrils flared as he took in a deep breath of the crisp night air, adding, “Post-industrial. Twenty-first century, I’d say.”

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