Roleplaying with Doctor Who!

Posts tagged “Episodes

“Paradise in Shadows”

“Paradise in Shadows” (4LD02)
by Tom Wong & Nigel Findley

Game Master: Brian   Players: Adam, Erin
Game Date: 24 August 2019

Characters: The Doctor, Riddell
Adversaries: Army for the Liberation of Hawai’i, et al.
Time: 17 May 2355 CE
Space: Kingdom of Hawai’i, Earth

 

 

Synopsis: Touring the high-tech tropics of twenty-fourth century Hawai’i, the Doctor and Riddell think they’ve found paradise. After accepting a dinner invitation from an enigmatic stranger, however, the travellers are ushered into a cruel and treacherous underworld. Beneath the neon glare of its high-class hotels and tourist havens, the Kingdom of Hawai’i is a battlefront where corrupt mega-corporations and savage gangs compete for technological supremacy. At the centre of this war of industrial sabotage and corporate espionage is a powerful device that could mean life or death for those brave enough to venture into cyberspace, an advancement certain to shift the balance of power. The Doctor and Riddell find themselves taking fire from all sides as they search for this mysterious prototype and struggle to decipher the true motives of those factions vying to control it. Their efforts take them from the unforgiving streets of Honolulu to the dazzling but dangerous virtual world of cyberspace, each access code and digital trace leading them ever closer to a fateful confrontation with the victor who has claimed their prize—a hidden army intent on dictating the future of the Hawai’ian Islands!

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“Divine Comedy”

“Divine Comedy” (4LD01)
by Graham Duff

Game Master: Brian   Players: Adam, Erin
Game Date: 30 April 2019

Characters: The Doctor, Riddell
Adversaries: The Divinity
Time: 2-3 July 6008 CE
Space: Polythea, Constellation of Cancree

 

 

Synopsis: On a faraway planet, the Doctor and Riddell find themselves cast as pilgrims in the strangest of holy lands. The thriving megalopolis known as the Multihaven is built of churches and cathedrals, monuments and monasteries, sanctuaries and shrines. In this city of spiritual tourism, diversity is celebrated and faith is all. Representatives from a chaotic assembly of religions—from the Shrine of Serendipity to the Microbaptists to the Church of the Divine Gas—open their arms and their houses of worship to the travellers. The Doctor is impressed that this community has seemingly achieved the impossible, finding peace and harmony in balancing religious debate with tolerance. That delicate balance is threatened, however, by the sudden, overwhelming popularity of the Cabinet of Lucidity.

Convert by convert, church by church, all faiths are falling to the zealots who worship the God of Dreams. To find this mysterious idol, the Doctor and Riddell must join the church’s disciples in sleep and surrender to their dreams. Deep in the surreal landscape of the unconscious, amid visions born of their greatest hopes and fears, they face the inescapable influence that has conquered the hearts and minds of the Multihaven. The Lucidians have embraced the truth of the universe, and they know there is but one true god: the Divinity. In a world ruled by piety and religious devotion, they may be unstoppable.


“The Ninth Circle”

“The Ninth Circle” (3LD04)
by Monte Cook

Game Master: Brian   Players: Adam, Erin
Game Date: 16 March 2019

Characters: The Doctor, Riddell
Adversaries: Asmodeus, The Scourge, The Racnoss, The Hellgrammites, et al.
Allies: Romana V
Time: N/A
Space: Hell

 

Synopsis: “The legends of Gallifrey speak of a world where everything is horror—horror and pain—a world from which there is no escape, and the creatures crawl on the crust of the land of the lost and the hopeless and the broken and the doomed. The legends of Gallifrey speak of a world, and the name of the world they speak of… is Hell.”

It is said that in the Dark Times of the Fledging Empires, the Time Lords of Gallifrey were pitiless in imposing order on the universe and in their misguided attempts to create other, less sensible realities. Whispered legends tell of the most appalling of their cosmic constructs, the nightmare dimension known only as Hell, an accursed wasteland to which the savage insect races of the universe were banished. Now, in an abduction that defies explanation, the Shining World of the Seven Systems has lost one of its great landmarks to this wicked realm, leaving some of its greatest visionaries at the mercy of the monsters it once condemned to eternal damnation.

Among the missing is the Lady Romana—High Councillor, Custodian of the House of Everston, and, more secretly, a guiding force behind an increasingly organized underground sect devoted to the notorious renegade she once accompanied on his fabled journey through time and space. The loss is potentially devastating and the situation is grim, but the Council on Chaos recognizes an opportunity when it sees one. With the Doctor, his human companion, and their rickety Type 40 time travel capsule captured and in state custody, the Time Lords have regained control over an erratic but resourceful agent who has repeatedly demonstrated his willingness to venture where others fear to tread. To earn their freedom, to rescue Romana and all that Gallifrey has lost, the Doctor and John Riddell must face a gauntlet of unimaginable horrors and brave the infernal depths of Hell itself!


“The Red Balloon”

“The Red Balloon” (3LD03)
by Michael Rees

Game Master: Brian   Players: Adam, Erin
Game Date: 16 February 2019

Characters: The Doctor, Riddell
Adversaries: Psionovore
Time: 16 February 2019 CE
Space: Greater London, England, Earth

 

 

Synopsis: On the streets of Muswell Hill, a mob of panicked parents marches for justice following the brutal death of a local boy. Neither they nor the police are prepared to accept the circumstances of such an appalling murder. From the moment the Doctor and John Riddell exit the TARDIS, they sense that a terrible evil has come into this neighbourhood. Searching the streets in the dead of night, they collect unsettling evidence, but they also arouse the suspicions of a community on edge. The travellers must watch their step if they are to confront the haunted boys and girls who wander the parks and alleyways after nightfall with madness in their eyes. Something alien and abominable has descended on North London, transforming ordinary children into jealous monsters who will go anywhere, cross anyone, do anything—anything to get their hands on the red balloon.


“Over the Top”

“Over the Top” (3LD02)
by Mark Acres

Game Master: Brian   Players: Adam, Erin
Game Date: 29 January 2019

Characters: The Doctor, Riddell, Flo
Adversaries: The Master, Manfred von Richthofen
Allies: George S. Patton
Time: 19-20 November 1917 CE
Space: Cambrai, France, Earth

 

 

Synopsis: France. 1917. In the mud-filled trenches of the Western Front, the Germans, the British, and the Americans face each other in a bitter stalemate. Thousands have died but, for three bloody years, not an inch of ground has been gained. When a trio of strangers emerges from No Man’s Land bearing secret battle plans for a major British tank offensive, Lieutenant Colonel George S. Patton knows that the course of the war is about to change. Emboldened by this knowledge and by the extraordinary skills possessed by these outlandish operatives, he charges them with a dangerous reconnaissance mission.

The Doctor, Riddell, and Flo must penetrate enemy lines. There, on a hidden airfield, they discover the source of the strange energies they’ve been tracking since the TARDIS first fell onto this bleak battleground. The Flying Circus of Manfred von Richthofen—the legendary Red Baron—is prepared for the coming offensive, and their Fokker triplanes are equipped with advanced arms representing the wrong World War! It becomes clear that a brilliant but sinister influence has bent Germany’s leaders to his dominating will. The Master is near death, incinerated by the time vortex, stripped of his robotic frame, but as desperate and determined to survive as he has ever been. Soon, he will take a new body, and in that rejuvenated form he will lead Germany to victory in the Battle of Cambrai, corrupting a crucial tipping point in the history of the Great War. The Doctor and his companions will have to take to the skies to correct the course of history—and face the dreaded Red Baron, ace of aces, on the field of combat that he has mastered!


“Cyberiad Rising”

“Cyberiad Rising” (3LD01)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 9 December 2018

Characters: The Doctor, Riddell, Flo
Adversaries: The Cybermen
Allies: The Viyrans
Time: 24 December 253185 CE
Space: Venturi, Gom System, Constellation of Scytha

 

 

Synopsis: The Venturi were an advanced and accomplished race. Now, their civilisation has been annihilated, their wondrous homeworld transformed into a technological horror. Following the Viyrans into the heart of this high-tech holocaust, the Doctor, Riddell, and Flo must face their fears and inevitable infection to strike a blow against a familiar and unrelenting enemy. The conversion of the Venturi has allowed the Cybermen to transcend their limitations and attain awesome power, rendering them more adaptive and dangerous than ever!

As the travellers make their way through a surreal cityscape of living metal, their bodies begin to undergo a slow and unnatural change. Flesh and blood are gradually being transformed into circuits and steel, and the trio discovers that their subconscious minds are now linked. The Cyberiad is all-knowing, encompassing every living creature on the planet. As their bodies fade, so too does their sense of self. John Riddell, the sole human in this doomed expedition, suffers worst of all. He can see and hear James Sampson and Lillian Riddell—his greatest rival and a sister tragically lost—haunting manifestations of his shattered psyche. Lillian threatens him, and Sampson tempts him, each goading Riddell into embracing an inhuman influence. Slowly but surely, the self-reliant adventurer is losing himself to the Cyberiad. The culmination of his agonizing trial will mark the birth of a powerful new Cyber-Planner, one who will usher in an era of unprecedented conquest for the Cybermen.

The Venturi and John Riddell have been lost, but if the Doctor can outmanoeuvre a trusted companion transformed into a formidable foe, he just might prevent this insidious infection from spreading to the galaxy beyond!


“The House That Ate Time”

“The House That Ate Time” (1TD01)
by Nathaniel Torson
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Game Master: Erin   Players: Adam, Brian, Erin
Game Date: 6 July 2018; 28 July 2018; 18 August 2018
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Characters: The (Nth) Doctor, The (Lost) Doctor, The (Zen) Doctor, Selene, Marilyn, K9
Adversaries: The House, The Weeping Angels, The Reapers, et al.
Allies: Howard Carter, John Smith
Time: 16 November 1891 CE; 2 August 1914 CE; 9 September 1988 CE
Space: Great Thrumpton, England, Earth; Valley of the Kings, Egypt, Earth; Montana, United States, Earth
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Continuity: The first adventure featuring the Zen Doctor and K9.
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Synopsis: In the tunnels beneath the Martian moon Phobos, the Doctor and Selene evade Ice Warrior extremists. Down the autumnal paths of nineteenth century New England, the Doctor and his trusty steed Marilyn flee the manifestations of a nightmare. And in the peace and serenity of his TARDIS, the Doctor’s meditations are interrupted by a warning from K9 concerning a temporal disruption. In one continuum-shattering instant, these three distinct incarnations of the same renegade Time Lord find themselves face-to-face, and the implications of such a convergence are nothing short of catastrophic.

The force that has brought three Doctors to the same deceptively nondescript basement vault is driven by hunger, an all-consuming hunger greater than the raging energies of the time vortex itself. It feasts on the transcendental flesh of god-like Chronovores, and it saps the artron emissions from prototype Sontaran timeships. Unchecked, it will devour the TARDIS whole. Putting aside their differences to investigate this ravenous presence, the Doctors discover that beyond the underground labyrinth stands a house unlike any other, where spacious halls and tastefully decorated lounges conceal an architecture that mocks the laws of physics, and each door and window opens onto a different time and place. Reality itself is but a pabulum here, for this is the house that eats time!

Deconstructing the deadly mysteries of this astonishing structure requires a coordinated effort across three distinct timeframes, moments in history infected by its corrupting influence. In each of these eras, a Doctor must face a gauntlet of terrors, for the paradoxes produced by this insatiable beast of an abode have attracted some of the universe’s most dangerous temporal parasites. But there is hope to be found in these distant times and places, for a lone figure is present wherever the Doctor ventures. Earth’s history and the survival of the TARDIS may depend upon the kindness and goodwill of one Dr. John Smith, an ordinary Englishman caught up in most extraordinary circumstances.

Three Doctors. Three timeframes. One monstrous threat. It’s time to bring down the house.