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Posts tagged “Riddell

“The Starmind”

“The Starmind” (2LD04)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 16 June 2017

Characters: The Doctor, Riddell, Flo
Adversaries: The Starmind
Allies: The Viyrans, The Shadow Proclamation
Time: 22-23 December 253185 CE
Space: The Shadow Proclamation, Constellation of Scytha

 

Synopsis: The Starmind is the most advanced artificial sun ever created, a nuclear furnace possessing limitless energy and a brilliant artificial intelligence. The Starmind is powerful, adaptive, intent—and it has gone mad! Aboard a Viyran command ship, the Doctor, Riddell, and Flo learn the incredible history of this marvel of stellar engineering as they desperately attempt to outrun it. Its intentions are ominous and its target is clear, for the rogue sun is on a direct course for the Shadow Proclamation—stronghold of justice, hallowed font of galactic law, and the foremost repository of strategic information regarding countless civilizations.

Upon reaching the Shadow Proclamation’s base of operations in the heart of an asteroid field, the Doctor witnesses a most innovative invasion. A new star takes its place in the heavens and begins its slow takeover of the base’s photonic computer systems using nothing more than the pervasive, relentless power of sunlight. Soon, the unparalleled defences of the galaxy’s greatest law enforcement agency are turned against them, and the resulting chaos leads the Doctor and his companions to uncover inconvenient truths. There is a dark side to the justice of the Shadow Architects, and the Doctor will have to expose their secrets if he hopes to use the dark to overcome the light.


Teaser: “The Starmind”

THE AFRICAN savannah thundered with the combined sound of hooves and military boots. An unlikely foursome kicked up huge swathes of dust in their wake as their sanctuary, a trusty blue box, began to grow from a mere speck on the horizon to resemble the unmistakable form of the TARDIS. Even as it grew closer, however, their pursuers edged ever nearer.

For all her adventures both in and out of the TARDIS, Marilyn was exhilarated at an opportunity to race on her home planet once again, her muscles rippling and her mane flowing resplendently in the warm breeze. The Doctor looked to be enjoying himself, too, grinning from ear to ear as he roared on encouragement to his trusty steed from the saddle. Rather less comfortable was Riddell, an accomplished horse rider himself but here looking and feeling altogether out of sorts, perched behind the Doctor and holding onto his midriff as if for dear life. Keeping pace alongside them, Flo demonstrated how his UNIT training had kept him in the peak of condition, his mighty Judoon legs powering through the wilderness.

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“Before the Storm”

“Before the Storm” (2LD03)
by Steven Dieter & Nick Seidler

Game Master: Brian   Players: Adam, Erin
Game Date: 8 April 2017

Characters: The Doctor, Riddell, Flo
Adversaries: The Ice Warriors
Allies: UNIT
Time: 12 January 2017 CE
Space: Ontario, Canada, Earth

 

 

Synopsis: The CR 238 to Toronto is going to be significantly delayed. Boarding the train, the Doctor and Riddell learn that it has become the target of saboteurs. In the first-class dining car, panicked passengers are succumbing to an unconventional poison. Among them is Brigadier General C.G.I. Coupland, a senior military official who clings to consciousness long enough to reveal that he has been placed aboard the train to safeguard the Unified Intelligence Taskforce’s most closely guarded secrets. Backup is unlikely, for outside an unexpected snow storm is becoming a full-blown blizzard!

As the train is plunged into darkness and slows to a standstill, the Doctor and his allies set out to search its secure cargo cars. There they meet up with an old friend—one of UNIT’s extraterrestrial operatives—and uncover a cache of strange and powerful artefacts bound for UNIT’s Black Archive beneath the CN Tower in Toronto. Perhaps the most powerful of these is the ion drive, a salvaged spacecraft engine that has been modified by UNIT’s boffins to operate as a means of controlling the weather! As the storm intensifies and heavily armoured alien soldiers close in on the snowbound train, the Doctor begins to understand the strategic value of Coupland’s operation and the nature of the enemy that threatens it. The Ice Warriors of Mars have been monitoring UNIT for some time, and the 238 to Toronto represents a strategic opportunity that they will not fail to seize!


Teaser: “Before the Storm”

THEIR FEET thudded onto the frozen tundra as the Doctor and Riddell jumped from the motionless train, breaking the silence of the night. It was pitch black save for the faint glow of lights from within the carriage, moon and starlight gazing down from the clear sky, and the light afforded by a gas lamp that Riddell was carrying in one hand.

The Doctor, casting a striking figure in a light tan trenchcoat as protection from the chill air, stepped out into the darkness beyond the glow from the train, then immediately gazed up to take in the night sky. “Earth, then,” he proclaimed. “Northern hemisphere, Anthropocene Age.” His nostrils flared as he took in a deep breath of the crisp night air, adding, “Post-industrial. Twenty-first century, I’d say.”

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Teaser: “The Wrath of Rassilon”

THE FAMILIAR wheezing and groaning sound of the TARDIS had inspired many a rush of emotions for John Riddell in his travels with the Doctor: the thrill of danger, the hope of rescue, the promise of a new adventure, and much more besides. This time, though, he felt a novel and incongruous combination of relief and regret.

The door creaked opened and the Doctor greeted his friend with a broad smile and a doff of his Panama, before standing to one side and gesturing for him to enter. Riddell eschewed the welcome, trudging inside in silence, eager to leave behind the Helios starliner and all of which it still reminded him.

“What’s wrong, John? Did someone spike your drink?” the Doctor quipped, punctuating the question with a characteristic short, explosive laugh that irritated Riddell in moments such as this.

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“Magla”

cover005b“Magla” (2LD01)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 25 February 2017

Characters: The Doctor, Riddell
Adversaries: The Viyrans
Allies: Maurice Hilleman, The Vinvocci
Time: 1 August 253185 CE
Space: Magla, Constellation of Tenebia

 

 

Synopsis: Around a distant star orbits a world that is not a world, a planetary body unlike any other in the cosmos. Beneath its seemingly lifeless crust pulse living organelles, the anatomy of a vast and incomprehensible life form. The enigmatic Viyrans are coming to this fabled place in force, ignoring all attempts at communication, and their aggressive actions could have profound consequences for all inhabited worlds in the sector. With one of history’s greatest microbiologists at their side, the Doctor and Riddell dive into the roiling cytoplasm of an incredible biological frontier to learn their motives, but they may be too late. The legendary space amoeba known as Magla has awakened—and it must feed!


“The Life and Deaths of Gustaf Urnst”

cover004b“The Life and Deaths of Gustaf Urnst” (1LD04)
by Will Hindmarch

Game Master: Brian   Players: Adam, Erin
Game Date: 23 October 2016

Characters: The Doctor, Riddell
Adversaries: Gustaf Urnst, The Ogri, The Krynoid
Allies: James Sampson, Connecticut State Police
Time: 23 October 1938 CE
Space: Connecticut, United States, Earth; Andes Mountains, Peru, Earth

 

Synopsis: Gustaf Heinrich Urnst is a man whose name has fallen into legend. Once upon a time, the fabled writer, explorer, and occultist’s foolhardy forays into the great unknown left him stranded on twentieth century Earth. Now, the Doctor desperately needs his help in resolving a conundrum of cosmic scale. What is the origin of the mysterious standing stones discovered on a number of disparate planets? What secrets do their indecipherable hieroglyphics conceal? And what role do these alien objects play in bringing about mass extinction?

Arriving at Urnst’s New England estate, the Doctor and Riddell discover that the man is missing once more—along with great swaths of his house! In the cellar is a single stone stele, an alien artefact that pulses with a strange and dreadful power. In a flash the Doctor and his companion find themselves atop the Andes mountain range, fighting for their lives as they navigate a lethal labyrinth of blood-thirsty living rock. At its centre, John Riddell finds himself face to face with an old rival, and the Doctor discovers the horrible truth behind a mystery that has haunted him throughout his travels. There is an eldritch evil that has reached across the galaxy to deliver death to a hundred worlds. Here, on the planet Earth, it has touched the mind of Gustaf Urnst—and he has been hideously transformed.