Roleplaying with Doctor Who!

Posts tagged “The Master

Minisode: “The Vintner’s Luck”

“The Vintner’s Luck” (5ND00)
by David Agnew

Game Master: Adam   Players: Brian, Erin
Game Date: 30 July 2017

Characters: The Doctor, The Master, Ori
Adversaries: The Daleks
Time: 14 September 7306 CE
Space: Dionysus, Zeep Sector

Continuity: The first adventure featuring Ori.

 

 

Synopsis: Orizrekit’Gehm knows wine. Hailing from the ocean world of Adrilia, the seasoned vintner is heir to the renowned Gehm family winery, and a lifetime of cultivation has earned her a prestigious position as chief winemaker and sommelier aboard the famed luxury starliner Dionysus. Ori is a particular kind of connoisseur and so, she recognizes, is the strange, pale-faced passenger they call the Doctor. He strolls the liner’s self-contained vineyards as if he owns them, and his knowledge of variety and vintage is seemingly boundless. Ori is intrigued by this unusual man and, in a bid to impress him, she ventures into the depths of the Dionysus wine cellars to retrieve a rare bottle of Taurasi 178. Instead, she finds a raving metal monster that threatens her with extermination! In the fire and chaos that follow, she learns the truth about this stimulating stranger. The Doctor is experienced and discerning, a veritable virtuoso, but danger follows in his footsteps, and adrenaline is the vintage he knows best.


Back and Forth

These are exciting times for Doctor Who. As the countdown continues to the Twelfth Doctor’s final adventure—an episode that will also serve as an all-new television adventure for the First Doctor!—the series itself is undergoing a regeneration. Jodie Whittaker has claimed the role of the Thirteenth Doctor! We couldn’t be more proud, and we’re excited to see her take over the TARDIS. Our Doctor Who roleplaying campaign, like so many others, openly embraces the myriad possibilities embodied by the show’s changeable title character. There is so much potential in the role of the Doctor, and Whittaker will usher in a bold new era for the character. If regeneration stories have taught us anything, it’s that change is necessary, even if it can be hard to accept.

Amid the flurry of news regarding this changeover, it’s time to for us to share an update from the game table. Series 10 is at an end, and so is our most recent run of roleplaying adventures. “The Starmind” concluded an unforgettable second series for the Lost Doctor, Jeremy Brett (pictured here with esteemed Doctor Who guest star David Suchet, Fifth Doctor Peter Davison, and John Thaw, each of them a famous TV detective). The Lost Doctor and Riddell braved the elements across frozen tundra, through the depths of teeming alien jungles, and into the roiling cytoplasm of the universe’s largest living amoeba. They faced the Master, the Chelonians, the Ice Warriors, and the enigmatic Viyrans. The series ended with an epic cliffhanger, the revelation that the Cybermen have evolved to vanquish one of the most advanced races in the galaxy! What could possibly happen next? When the Dark Dimension campaign resumes later this week, you’ll find that we’ve jumped a time track.

After two series of adventures featuring the Lost Doctor, it’s time to change things up. Our next run of stories will return us to the era of the Nth Doctor, Richard E Grant. We promised you he’d be back! Consider these to be the Nth Doctor’s lost adventures. They’ll break the chronological order of things and take place earlier in the timeline, slotting into the existing chronology for the character. (The episode guide will, of course, be appropriately updated.) Ultimately, our intention is to introduce a unique original Doctor for each of the players in our campaign, and we’ll alternate between them from time to time. This is intended to ensure variety and allow everyone in our game an opportunity to play the Doctor, create a companion, and serve as our game master.

So, prepare yourself for all-new adventures in time and space with a familiar hero! The Nth Doctor remains a tormented puppet of the Time Lords, sharing his TARDIS with the ever-inscrutable android Master. We’ll also be introducing a never-before-seen companion who will join in these adventures.

The Lost Doctor will return, in time. After all, someone has to stand up to those pesky Cybermen…


“The Wrath of Rassilon”

“The Wrath of Rassilon” (2LD02)
by Peter Gilham

Game Master: Brian   Players: Adam, Erin
Game Date: 1 April 2017

Characters: The Doctor, Riddell
Adversaries: The Master, The Chelonians
Allies: Romana V
Time: 16 March 5242 CE
Space: Arboramorensis, Constellation of Canthares

 

 

Synopsis: Rassilon: father of Gallifreyan thought and the architect of Time Lord supremacy. Long after passing into the pages of history, he stands as a figure both feared and revered. For those who know of his works, his immortal influence is to be found in even the farthest corners of our universe. The Master and his mercenary minions, the Chelonians, have tracked a lost remnant of Rassilon’s Foundry to the teeming jungles of Arboramorensis. Facing an unassailable army and an inescapable vengeance, the Doctor and Riddell must decipher the ancient riddles of Gallifrey’s All-Father or risk allowing a power beyond imagination to fall into the hands of its most notorious renegade.


“Lost and Found”

“Lost and Found” (1LD01)
by David Agnew

Game Master: Brian   Players: Adam, Erin
Game Date: 27 August 2016

Characters: The Doctor, Riddell
Adversaries: The Master
Time: N/A
Space: N/A

Continuity: The first adventure featuring the Lost Doctor.

 

Synopsis: Outside of time, beyond space, exists a pocket of reality where the Time Lords of Gallifrey have buried remnants of their most advanced technology. This is the scrapyard where TARDISes come to die. The Master has brought the Doctor’s old Type 40 here in a bid to gain his freedom, and his escape may lead to ultimate victory over his eternal foe. The Doctor’s regeneration has gone dangerously wrong and his beloved TARDIS is behaving erratically. Unless John Riddell can make sense of a dimensionally transcendent space-time machine gone mad, none of them will escape this impossible graveyard alive!


Teaser: “Lost and Found”

SHARDS OF fiery regeneration energy spewed forth from the Doctor’s hands, feet, and neck as he was violently thrown back against the central console, his arms and legs straining against the power of it, his features beginning to transform. He let out a shout somewhere between a cry of agony and a scream of ecstasy. As the sound of it rose amid the chamber, the timbre of his voice seemed to shift in pitch to a higher, lighter tone.

Once the sparks of regeneration energy had subsided, a new man stood in the old Doctor’s place. Just marginally shorter than his predecessor, this lean figure had a brand new face: narrow and eager, with a long nose, and—most notable of all—wild, inquisitive brown eyes. There was a moment during which it seemed he was sensing the physicality of this new body he inhabited. He took a deep breath and carefully exhaled. Then, bizarrely, he broke into a wide, open-mouthed grin. Finally he spoke, and in frenetic, theatrical tones: “Oh, these facial muscles are much, much more supple. Look. I can smile! Smiling is wonderful. I must do that more often!”

(more…)


“Destiny and the Doctor”

“Destiny and the Doctor” (ΩND01)
by William H. Keith Jr.

Game Master: Adam   Players: Brian, Erin
Game Date: 9 July 2016

Characters: The Doctor, The Master, Riddell
Adversaries: The Supreme
Allies: Selene, The Brotherhood of Freedom
Time: 25340 CE–27121 CE
Space: Destiny of Ydar, Mutter’s Spiral

Continuity: The final adventure featuring the Nth Doctor and the first to feature Riddell.

Available: IN PRINT

Synopsis: After rescuing John Riddell from perilous misadventure in Afghanistan, the Doctor reconnects with his old friend over a drink aboard the TARDIS, but they are soon torn from the vortex by the ravenous maw of a black hole! Emerging from the wreck that remains of the TARDIS, the Doctor and Riddell find themselves aboard an inconceivable interstellar vessel, the Destiny of Ydar, a vast and frighteningly powerful megastructure possessing a singularity that consumes planets and stars. In the depths of this great and ever-growing world-ship, corridors become caverns at the core of a trapped moon, armed robots maintain an oppressive code of order, and one of the Doctor’s former companions waits for a moment of redemption.

With her are the children of a forgotten world, lost souls who have forgotten there is a universe beyond but seek to wage a bitter rebellion within their world-ship in the name of all life. The Doctor and his companions join their noble cause, but they are not prepared to oppose the implacable will of their enemy. The Supreme believes itself to be all-knowing, all-seeing, never-ending. It will not be deterred from its five million year mission of vengeance and survival. To bow to the will of the Supreme means galactic genocide. For the Doctor, there is no choice but to resist, even if challenging a would-be god for the fate of the galaxy will seal his own cruel fate. All things must end—even the legendary journey of the hero known as the Doctor!


A Time to Change

Target3It seems like only yesterday that the Doctor and Selene were stepping out of the TARDIS and onto the beach at Arrowdown, ready to face an uncertain future and terrors untold. That was “Ghost Town,” the inaugural module in our ongoing campaign based on the Doctor Who Roleplaying Game from Cubicle 7. It launched an unforgettable run of adventures that has taken our players from the battlefields of Roman Britain to the flowering jungles of Vortis to the depths of the Atlantic Ocean in the belly of the Titanic. The Doctor and his companions—the robot Master, Selene, Mohana, and Alison—have toppled madmen and undead gods and alien killing machines. The Daleks and the Divinity came closest to ending their journey, but with carefully chosen traits and a few well-played story points, our heroes triumphed over evil time and again. The Doctor and the TARDIS are eternal. On television and at the gaming table, their story will never end.

That’s important to remember, as change is coming. The Dark Dimension is about to be renewed. The incarnation of the Doctor brought so memorably to life by Richard E Grant in “Scream of the Shalka,” star of our campaign, has dark days ahead as our game narrative is jumping forward to depict his defiant last stand. The time has come for an historic first in our campaign, the first regeneration—and the moment has been prepared for. Players and game masters will be switching roles, and there will be a shake-up in the status quo.

A regeneration is imminent, but that doesn’t mean we’re done telling stories with the Nth Doctor. Though we’ll be introducing the Doctor’s next incarnation and a new take on the ongoing story arc, there will be plenty of opportunities to play out the untold stories of the Nth Doctor’s era in the future. Going forward, the Dark Dimension will feature twice the Doctors. This will expand our ongoing original narrative and add some variety to the proceedings. Ultimately, each player in the campaign will have the opportunity to create their own Doctor. It’s been great fun developing an original take on the mythology of Doctor Who using “Scream of the Shalka” as a starting point. That mythology is going to take on a greater richness and vibrancy as our cast of Doctors begins to expand.

Who is the companion destined to board the TARDIS during its time of peril? Will the Doctor at last break free of the oppressive control of the Time Lords? Can the Master resist his hideous true nature? What is to be the Doctor’s final fate, and what sort of man will emerge from the ashes of his regeneration? Time, and a roll of the 2D6, will tell.