When we’re not playing the Doctor Who Roleplaying Game, we are, of course, watching Doctor Who. Our most recent marathon was remarkably varied, a visual feast that featured screenings of everything from New Who webisodes to Torchwood installments to the bonkers Channel 5 telefilm Hotel! (2001), starring Paul McGann, Peter Capaldi, and Bradley Walsh. (That’s right. It has to be seen to be believed!) As is tradition, we also seized the opportunity to cook up a diverse selection of cocktails and hors d’oeuvres ranging from the simple to the elaborate, each of them celebrating our favorite series. These drinks and nibbles might be just the thing to serve up during your next RPG session, so, one-by-one, we’re sharing the recipes with you.
Today’s recipe is certainly on the simple side. Indeed, it barely qualifies as a recipe! You don’t have to be a master chef to prepare a platter of Doctor Who cheese and crackers. All you need is patience, a sharp knife, and a bit of imagination. With a keen eye and a little trial and error, a slice of sharp cheddar can be transformed into a Type 40 TARDIS with a broken chameleon circuit! Your favorite hard cheese can shapeshift into an Adipose, a Silent, or an Ice Lord’s helmet. Add some pepperoni or other garnish for a bit of contrast and serve it up on your favorite cracker. Consider the possibilities for the game table! Once your players acquire a taste for edible Story Points, there’s no going back.
Our thanks to Better Homes & Gardens for inspiring us with a plate of Halloween hors d’oeuvres prepared using cookie cutters. Have a look at their slideshow for more spooky party food ideas.
||“The House That Ate Time” (1TD01)
by Nathaniel Torson
Game Master: Erin Players: Adam, Brian, Erin
Game Date: 6 July 2018; 28 July 2018; 18 August 2018
Characters: The (Nth) Doctor, The (Lost) Doctor, The (Zen) Doctor, Selene, Marilyn, K9
Adversaries: The House, The Weeping Angels, The Reapers, et al.
Allies: Howard Carter, John Smith
Time: 16 November 1891 CE; 2 August 1914 CE; 9 September 1988 CE
Space: Great Thrumpton, England, Earth; Valley of the Kings, Egypt, Earth; Montana, United States, Earth
Continuity: The first adventure featuring the Zen Doctor and K9.
Synopsis: In the tunnels beneath the Martian moon Phobos, the Doctor and Selene evade Ice Warrior extremists. Down the autumnal paths of nineteenth century New England, the Doctor and his trusty steed Marilyn flee the manifestations of a nightmare. And in the peace and serenity of his TARDIS, the Doctor’s meditations are interrupted by a warning from K9 concerning a temporal disruption. In one continuum-shattering instant, these three distinct incarnations of the same renegade Time Lord find themselves face-to-face, and the implications of such a convergence are nothing short of catastrophic.
The force that has brought three Doctors to the same deceptively nondescript basement vault is driven by hunger, an all-consuming hunger greater than the raging energies of the time vortex itself. It feasts on the transcendental flesh of god-like Chronovores, and it saps the artron emissions from prototype Sontaran timeships. Unchecked, it will devour the TARDIS whole. Putting aside their differences to investigate this ravenous presence, the Doctors discover that beyond the underground labyrinth stands a house unlike any other, where spacious halls and tastefully decorated lounges conceal an architecture that mocks the laws of physics, and each door and window opens onto a different time and place. Reality itself is but a pabulum here, for this is the house that eats time!
Deconstructing the deadly mysteries of this astonishing structure requires a coordinated effort across three distinct timeframes, moments in history infected by its corrupting influence. In each of these eras, a Doctor must face a gauntlet of terrors, for the paradoxes produced by this insatiable beast of an abode have attracted some of the universe’s most dangerous temporal parasites. But there is hope to be found in these distant times and places, for a lone figure is present wherever the Doctor ventures. Earth’s history and the survival of the TARDIS may depend upon the kindness and goodwill of one Dr. John Smith, an ordinary Englishman caught up in most extraordinary circumstances.
Three Doctors. Three timeframes. One monstrous threat. It’s time to bring down the house.
AS SHE felt rivets and bolts and sharp metal edges pass down the length of her body in the suffocating darkness, Selene couldn’t remember when she had ever been more uncomfortable. As an engineer, she was accustomed to wriggling into tight industrial spaces from time to time, when the job demanded it. Negotiating the twisting, mazelike interior of the subterranean base’s ventilation shafts, however, was another chore entirely. She couldn’t see, she couldn’t breathe, and their efforts to keep moving were growing clumsier with each slip of the arm and elbow to the face.
It wasn’t as if the Doctor was enjoying himself either. His lack of enthusiasm for their irksome errand was abundantly clear. As he pushed himself around a bend in the ductwork, he muttered angrily to himself, something about “human beings,” their “preposterous pretensions,” and the “gossamer fragility of time!” Clearly, he was no more impressed with Dr. Klemperer’s hairbrained plans than those in the Galactic Federation were. The sooner they put an end to the mad scientist’s shenanigans, the better.
by Mark Clapham & Jon de Burgh Miller
Game Master: Adam Players: Brian, Erin
Game Date: 15 April 2018
Characters: The Doctor, The Master, The Rani, Ori
Adversaries: The Divinity, The New Moral Army
Allies: Captain Jack Harkness
Time: 11-13 February 2596 CE
Space: Dellah, Constellation of Vitroa
Synopsis: Prophecy tells of an apocalyptic battle that will take place on the planet Dellah on the eve of the twenty-seventh century, the ultimate clash between the Divinity and the one they call the Great Blasphemer: the rebellious trickster known as the Doctor. Desperate to bring an end to the ascendancy of his eternal foes, the Doctor embraces this destiny, calling upon his captive companions, the Master and the Rani, to break free of the control exerted over the TARDIS by the Time Lords.
The Doctor and Ori arrive on Dellah to discover that this once peaceful world has fallen under the pitiless rule of the New Moral Army, whose holy wars and genocidal pogroms have left the road to the city of Tashwari lined with the crucified corpses of unbelievers. Appealing to the Sultan of Tashwari, the travellers find that any effort to quell the religious fervour that grips the populace is hopeless. The Sultan and his army heed only the doctrine of their idols, the Divinity, and the Doctor and his companion are soon slated for execution. Hope arrives in the form of an unexpected saviour who falls out of the sky—not an angel but a man, a man named Captain Jack Harkness.
With the help of this dashing rogue, the Doctor and Ori flee the city in search of allies, the atheist rebels who hide in nearby hills. Their quest will take them deep inside the volcanic Mount Casmov, where they learn that the prophecy that has led the Doctor to Dellah is self-fulfilling, allowing a great evil to harness the power of his TARDIS. The Divinity have become one with the elder god known as Tehke, the Burning One, and unless the Doctor can extinguish the beast, it is his ascension that will at last allow these ethereal fiends to defile the most glorious domain in all of time and space: Gallifrey, homeworld of the Time Lords!
“YOU CAN’T be serious.”
Ori stared at the Rani, who stared back with blazing, arrogant eyes. Though the ginger hair that framed her narrow face was a tangle and her lips bore a gamesome smile, there could be no doubt that the renegade Time Lady was, indeed, serious. Her fingers played coyly at the edge of the central console. The genie had been released from her bottle, and it wasn’t going to be easy to put her back in.
“Doctor!” Ori protested, a pained expression coming upon her ornately patterned face. “This is the mad woman whose poisoned Earth’s history. Yes? She poisoned history! The Romano-Egyptian Dominion? She enslaved an entire population just to get her hands on a console like that—” She reached over the brass rail and jabbed a finger at the six-sided structure at the centre of the control room. Its screens and dials were pulsing softly with muted colours, unresponsive to the power struggle that was unfolding around it. “Are you going to stand there and tell me that you’re seriously thinking of giving her the keys to your time machine?”
“The Atlantean” (5ND03)
by J. Andrew Keith
Game Master: Adam Players: Brian, Erin
Game Date: 31 December 2017
Characters: The Doctor, The Master, The Rani, Ori
Adversaries: The Divinity, The Iyteans
Time: 17 December 1885 CE
Space: London, United Kingdom, Earth
Available: IN PRINT
Synopsis: On Baker Street in December of 1885, the Doctor introduces Ori to the joys of Christmas in Victorian London, but the two find there is little hope for peace on Earth. A brutal murder has struck down a member of Parliament, Sir Reginald Carruthers, and the Doctor’s investigation into the circumstances surrounding the high profile killing uncovers more extraordinary crimes. The dead man was involved in a black market connecting Marylebone and Limehouse, an underground network trafficking otherworldly artefacts to London’s elite. Another of the buyers, the eccentric Colonel Malcolm Fraser, believes these dangerous and powerful objects support his outlandish theories concerning the lost city of Atlantis. What’s more, he claims the artefacts have led him to make contact with an Atlantean!
The Doctor is sceptical of Fraser’s fantastic story until he chases down a cloaked, ethereal figure in a snow-strewn alley—a herald angel, a ghost of things to come. Recognizing this ghastly creature for what it truly is, he realizes that the truth of these events is more terrible and frightening than the likes of Carruthers or Fraser could ever have suspected. The course of human history is being threatened by the introduction of anachronistic alien artefacts, but there are those who will make every effort to ensure that mankind is not diverted from its predestined path. None are more invested in preserving the history of humankind than the Divinity. After all, it is a history that they have spent millennia remaking in their image.
BENEATH THE sign for Baker Street, the street vendor was busy ladling out her modest fare from a battered tin pot perched over a crackling fire. A bevy of weary men, women, and children crowded around her, haggling. Some were handing over coins for portions food, others simply wanted to edge their way nearer the fire. In spite of the lively crowd, Ori never once lost sight of the Doctor.
More than a head taller than everyone else and crisply defined against the flickering light from the fire, the alien traveller had never looked more at home. He was buttoned up in his usual ensemble: heavy greatcoat, quilted cape, and a jaunty ribbon tie. On this occasion he had also donned a most formidable top hat. His face was as ashen as the snow falling all around him and his grey-streaked mane was as dark as the cloud-streaked night sky above. Shivering and pulling her cloak tight, Ori watched him joke and laugh with the people. She was miserably cold, but she couldn’t help but smile at the scene.