Roleplaying with Doctor Who!

The Nth Doctor

“Ascension”

“Ascension” (5ND04)
by Mark Clapham & Jon de Burgh Miller

Game Master: Adam   Players: Brian, Erin
Game Date: 15 April 2018

Characters: The Doctor, The Master, The Rani, Ori
Adversaries: The Divinity, The New Moral Army
Allies: Captain Jack Harkness
Time: 11-13 February 2596 CE
Space: Dellah, Constellation of Vitroa

  
 

Synopsis: Prophecy tells of an apocalyptic battle that will take place on the planet Dellah on the eve of the twenty-seventh century, the ultimate clash between the Divinity and the one they call the Great Blasphemer: the rebellious trickster known as the Doctor. Desperate to bring an end to the ascendancy of his eternal foes, the Doctor embraces this destiny, calling upon his captive companions, the Master and the Rani, to break free of the control exerted over the TARDIS by the Time Lords.

The Doctor and Ori arrive on Dellah to discover that this once peaceful world has fallen under the pitiless rule of the New Moral Army, whose holy wars and genocidal pogroms have left the road to the city of Tashwari lined with the crucified corpses of unbelievers. Appealing to the Sultan of Tashwari, the travellers find that any effort to quell the religious fervour that grips the populace is hopeless. The Sultan and his army heed only the doctrine of their idols, the Divinity, and the Doctor and his companion are soon slated for execution. Hope arrives in the form of an unexpected saviour who falls out of the sky—not an angel but a man, a man named Captain Jack Harkness.

With the help of this dashing rogue, the Doctor and Ori flee the city in search of allies, the atheist rebels who hide in nearby hills. Their quest will take them deep inside the volcanic Mount Casmov, where they learn that the prophecy that has led the Doctor to Dellah is self-fulfilling, allowing a great evil to harness the power of his TARDIS. The Divinity have become one with the elder god known as Tehke, the Burning One, and unless the Doctor can extinguish the beast, it is his ascension that will at last allow these ethereal fiends to defile the most glorious domain in all of time and space: Gallifrey, homeworld of the Time Lords!

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Teaser: “Ascension”

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“YOU CAN’T be serious.”

Ori stared at the Rani, who stared back with blazing, arrogant eyes. Though the ginger hair that framed her narrow face was a tangle and her lips bore a gamesome smile, there could be no doubt that the renegade Time Lady was, indeed, serious. Her fingers played coyly at the edge of the central console. The genie had been released from her bottle, and it wasn’t going to be easy to put her back in.

“Doctor!” Ori protested, a pained expression coming upon her ornately patterned face. “This is the mad woman whose poisoned Earth’s history. Yes? She poisoned history! The Romano-Egyptian Dominion? She enslaved an entire population just to get her hands on a console like that—” She reached over the brass rail and jabbed a finger at the six-sided structure at the centre of the control room. Its screens and dials were pulsing softly with muted colours, unresponsive to the power struggle that was unfolding around it. “Are you going to stand there and tell me that you’re seriously thinking of giving her the keys to your time machine?”

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“The Atlantean”

“The Atlantean” (5ND03)
by J. Andrew Keith

Game Master: Adam   Players: Brian, Erin
Game Date: 31 December 2017

Characters: The Doctor, The Master, The Rani, Ori
Adversaries: The Divinity, The Iyteans
Time: 17 December 1885 CE
Space: London, United Kingdom, Earth

Available: IN PRINT

  
 

Synopsis: On Baker Street in December of 1885, the Doctor introduces Ori to the joys of Christmas in Victorian London, but the two find there is little hope for peace on Earth. A brutal murder has struck down a member of Parliament, Sir Reginald Carruthers, and the Doctor’s investigation into the circumstances surrounding the high profile killing uncovers more extraordinary crimes. The dead man was involved in a black market connecting Marylebone and Limehouse, an underground network trafficking otherworldly artefacts to London’s elite. Another of the buyers, the eccentric Colonel Malcolm Fraser, believes these dangerous and powerful objects support his outlandish theories concerning the lost city of Atlantis. What’s more, he claims the artefacts have led him to make contact with an Atlantean!

The Doctor is sceptical of Fraser’s fantastic story until he chases down a cloaked, ethereal figure in a snow-strewn alley—a herald angel, a ghost of things to come. Recognizing this ghastly creature for what it truly is, he realizes that the truth of these events is more terrible and frightening than the likes of Carruthers or Fraser could ever have suspected. The course of human history is being threatened by the introduction of anachronistic alien artefacts, but there are those who will make every effort to ensure that mankind is not diverted from its predestined path. None are more invested in preserving the history of humankind than the Divinity. After all, it is a history that they have spent millennia remaking in their image.


Teaser: “The Atlantean”

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BENEATH THE sign for Baker Street, the street vendor was busy ladling out her modest fare from a battered tin pot perched over a crackling fire. A bevy of weary men, women, and children crowded around her, haggling. Some were handing over coins for portions food, others simply wanted to edge their way nearer the fire. In spite of the lively crowd, Ori never once lost sight of the Doctor.

More than a head taller than everyone else and crisply defined against the flickering light from the fire, the alien traveller had never looked more at home. He was buttoned up in his usual ensemble: heavy greatcoat, quilted cape, and a jaunty ribbon tie. On this occasion he had also donned a most formidable top hat. His face was as ashen as the snow falling all around him and his grey-streaked mane was as dark as the cloud-streaked night sky above. Shivering and pulling her cloak tight, Ori watched him joke and laugh with the people. She was miserably cold, but she couldn’t help but smile at the scene.

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“The Age of Prosperity”

“The Age of Prosperity” (5ND02)
by Walt Ciechanowski

Game Master: Adam   Players: Brian, Erin
Game Date: 7 October 2017

Characters: The Doctor, The Master, The Rani, Ori
Adversaries: The Silurians
Time: 7-8 October 1877 CE
Space: Colorado, United States, Earth

Available: IN PDF

  
 

Synopsis: The men and women of Prosperity live their lives in the shadow of Sentinel Mountain. Its mines once drew prospectors from across the American west, but the gold has long since petered out, and the hopes and dreams of the people have gone with it. During a visit to the Gold Nugget saloon, the Doctor and Ori learn that the townsfolk are quick to forget their troubles. Their greed for gold has been swapped for a thirst brought on by a snake oil salesman’s promises of health and vitality. And though the Comanches warn of a beast that stalks the nearby hills, the end of gold mining has not brought an end to visits to the mines. Determined to uncover the truth, the Doctor and his companion engage in some prospecting of their own. Together, they learn there are primeval secrets concealed within the caves of Sentinel Mountain, secrets that could mean an end to mankind’s own age of prosperity on Earth!


Teaser: “The Age of Prosperity”

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IT SEEMED as if they had been walking for ages. From the console room they had climbed one of the two broad staircases that corkscrewed up, toward infinite heights. An open door on the first landing had taken them through a frankly magnificent library, which had taken them into a hopelessly cluttered workshop, which had taken them down a damp and humid corridor that tracked round a swimming pool. One dimly lit, twisting corridor had led to another, and another, and another. The Master never once paused, never hesitated, never wavered. He knew where he was going. Trailing her fingertips along the never-ending brass rail, Ori followed in his footsteps, marvelled at the miracle of the TARDIS, and wished that she’d been given the chance to change her shoes.

Under his arm, the Master was carrying a device that he’d retrieved from an old seaman’s chest in the console room. It was thick and round, like the lid of a barrel. It was made of a semi-translucent material and in the face of it she could see the glittering traces of an ornate internal circuitry. Most interestingly, Ori judged that it was just large enough to fit into one of the seemingly infinite roundels that adorned the walls and doors throughout the interior of the TARDIS.

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Character Sheet: Ori

In a chic wine bar aboard the luxury starliner Dionysus, the Doctor encountered a kindred spirit: Orizrekit’Gehm. Her very name marked her as a woman of taste and refinement, for the wines produced by the Gehm family are famous on the ocean world of Adrilia and prized throughout the Third Great and Bountiful Human Empire. Ori spent her youth roaming island vineyards, developing an appreciation for the harvest and coming to learn all there is to know about winemaking. This lifetime of cultivation led to a prestigious position as chief vintner and sommelier aboard the Dionysus—and to the Doctor. As an Emahni, one of two intelligent species native to Adrilia, Ori is distinguished by her striking copper skin with its distinctive purple patterns. She is warm and outgoing, the perfect hostess, a woman known for her presence and her ingenuity. In skills, her mastery of her craft and epicurean taste overshadow all else. Ori is a consummate connoisseur with a passion for life, travel, and the finest food and drink in the galaxy. For the Doctor, she just may be the perfect travelling companion.